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Article View: alt.games.descent
Article #134

Re: Multiplayer Descent under OS/2 ?

#134
From: mdm...
Date: Wed, 04 Jan 1995 21:52
21 lines
1612 bytes
In <3ed28j$d...@news-s01.ny.us.ibm.net>, smc...@ibm.net writes:
>In <3ebece$h...@blackice.winternet.com>, swo...@winternet.com writes:
>>
>>	I have to say Descent runs Great under OS/2! BUT, it seems to 
>>crash everytime I try to play Descent multiplayer via Null Modem <IHHD> 
>>	
>>
>I have been unable to get DESCENT working under OS/2 Warp.  Can you clue me in 
>on what specific settings you use.  (actually, I can get it to work, but it's much
>too slow on my 486-66,16 meg).
>
>Thanks. 

Though Descent can in fact run perfectly under Warp (except multiplayer
-- see below), it was not intentionally designed to do so.  If you have
problems with it, just boot DOS :)
If you insist on running it under OS/2, modify the DOS settings to provide
at least 8 megs of DPMI memory; zero out EMS and XMS setting (including
handles, etc.) to conserve memory.
It is a known fact that multiplayer Descent DOES NOT work AT ALL under
Warp.  I don't know why though.  If someone does, please post!
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From: mdm...@gcr.com
Newsgroups: alt.games.descent
Subject: Re: Multiplayer Descent under OS/2 ?
Date: 4 Jan 1995 21:52:45 GMT
Organization: Genuine Computing Resources 703-551-0095 login guest
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