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Article #1272Re: Evading homing missles
From: Ha... Leonard Hamm
Date: Sun, 26 Mar 1995 17:15
Date: Sun, 26 Mar 1995 17:15
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1628 bytes
In <3kq5q8$1e...@rover.ucs.ualberta.ca> co...@ee.ualberta.ca (Adam Cowen) writes: > >Richard Watson (rlwa...@ingr.com) wrote: >> In the registered version I seem to be unable to evade the homing >> missiles. They follow me in other rooms and tunnels. Does anyone >> have any good tips and breaking their lock? > >They are harder to break lock. But there are two ways you can do it. >1. get a solid object between you and the missle >2. if you can cut a turn inside the turning radius of the > missle (easily done in big rooms) then you can make it hit > the wall. (assuming that you are near enough to the wall) > - however, it's really hard to do w/ keyboard (IMHO) > >ciao >Adam > Also, if you are in a large sized room, fly toward a wall about 2 ship lengths from the ground, then slide down and hit reverse just as you are about to hit the wall. The missle can't make such sharp turns, then rams the wall. Of course, I just try to charge the Red Hulks, because by the time I dodge the missle, another's on my tail :) Cameron Hamm
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!howland.reston.ans.net!ix.netcom.com!netnews From: Ha...@ix.netcom.com (Leonard Hamm) Newsgroups: alt.games.descent Subject: Re: Evading homing missles Date: 26 Mar 1995 17:15:31 GMT Organization: Netcom Lines: 29 Distribution: world Message-ID: <3l47fj$68t@ixnews4.ix.netcom.com> References: <3knb1d$7kc@b17news.b17a.ingr.com> <3kq5q8$1e8a@rover.ucs.ualberta.ca> NNTP-Posting-Host: ix-dc7-09.ix.netcom.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit