🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.descent
Article #1243

Re: To Interplay: multiplayer issues

#1243
From: Paul Bettner
Date: Wed, 29 Mar 1995 06:32
79 lines
5386 bytes
Look, just to clear it up for all you who dont seem to understand the 
legal issue of me writing the MILK client/server package. 
(specifically INTERPLAY). Here goes:

FLAME ON FLAME ON FLAME ON FLAME ON (don those retardant suits)


	I AM WRITING A GENERIC SERIAL IPX DRIVER WHICH TAKES A 
CONNECTION OF MODEMS OVER GAME CONNECTION BOARDS OR THE INTERNET
AND TURNS IT INTO AN IPX NETWORK. That has NOTHING to do with Descent.
Please don't flatter yourself interplay by thinking you have ANY 
legal grounds WHATSOEVER to sue me for writing a driver to simulate
a serial ipx network. (THINK ABOUT IT, are you going to sue
a company that creates a new ethernet card specifically designed for
fast descent or something? same thing, my driver is providing a 
IPX network which descent uses (be it modem, or ether), nothing else) 
If the individual boards who will market 
themselves with descent support, choose to use the descent logo to 
advertise, then you can take that up with them (there are allready
a bunch who are advertising two player support) but like the other 
poster on this thread said, anyone can use the word descent if they 
put a (c) on it. Sorry interplay but frankly you can shove your money 
hungy attitude up your greedy arses (excuse the french). I am 
personally getting REALLY FUCKING tired of this shit that interplay
is pulling and they are getting a REALLY bad name across the net 
because they are being uncoperative in this respect to not only me 
(BTW: I represent NO company, Im just some guy in college, doing some
coding.) but Sirius software who also represents this cause and 
any other person who suggests a descent multiplayer server. I'm sorry
"guys" but you handled this COMPLETELY the wrong way, and TOTALY 
unprofesionally for a company of your size. There was absolutely 
NO WAY for you guys to stop me from doing this legally, because as I 
said, at a base level my driver has NOTHING to do with parallax's 
wonderfull game. (so like I said dont fucking flatter yourself, I ain;t
writing this driver ONLY for descent, its for other ipx games as well)
In the beggining I asked for your guys help and 
support but I got the run around, and you wouldnt support milk. So
instead I decided to reverse engineer it and figure out descent's ipx
code on my own, which is fine. But now, you are purposelly NOT HELPING
me and not giving out ANY info on descent's ipx code. In a 
obvious attempt to stop me from writing MILK. But guess what guys? 
I have allready done it. MILK runs a two player descent game right now
over modem using descent's ipx menus. And multiplayer will work with
registered when I code for that (soon). Not to mention that sirius's 
driver is also working with 3 players over modem. (still in beta)
So unless you guys want to sue me, and sirius on absolutely NO legal
grounds whatsoever, you're going to have to accept the HUGE chunk 
that milk, and sirius's (and anyone else who writes a driver) is
going to take out of your multiplayer market. You could have used this
to your advantage by supporting these efforts, but instead you got
greedy and wanted to go with your own server,  and cut us out. You 
know what you guys said? "We have not found an option which was 
worth it for us" refering to multiplayer servers. Awwwwwww isnt it 
just toooo bad for poor interplay that we are going to have multiplayer
servers before you even sign a contract with whatever proprietary
shit you guys decide makes you the most money. And you can take this 
as a threat as you want or whatever, really its just a flame, I am 
really pissed at interplay. I can understand how your company wishes
to make the most money off of this, but there was nothing you could
do about these 3rd party drivers and you should have recognized that 
early, instead you got this attitude which made you look greedy. (BTW:
there is over 1 million game connection users, if that inst a target 
market I dont know what is). You are being extremely ignorant in this
issue by not even regarding it as important. Well we will see how 
much money sirius and other servers make off this. And how much you 
loose out.  And you guys go ahead and sue. You aint scaring anyone.

FLAME OFF FLAME OFF FLAME OFF FLAME OFF

Ahhhh. that felt good, I want the guys at parallax to know that this 
is in
no way directed at you. I like you guys, and you're company and your
great game. I am just sorry that you signed up with a company that 
turned out to be like this. Who knew? (Bastards ;)

Yours truly,
Paul Bettner

win...@america.com
Technical Details
Message-ID: <3laut1$4ht@enterprise.america.com>
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!uunet!in1.uu.net!america.com!usenet
References: <bnippers.143.2F6F16E8@fres2.glfc.forestry.ca> <Pine.SCO.3.90.950323095805.15861D-100000@delta1.deltanet.com> <D5z97I.5L1@dorite.use.com> <Pine.SCO.3.90.950325091711.23855A-100000@delta1.deltanet.com> <bnippers.150.2F782699@fres2.glfc.forestry.ca>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!uunet!in1.uu.net!america.com!usenet
From: Paul Bettner <win...@america.com>
Newsgroups: alt.games.descent
Subject: Re: To Interplay: multiplayer issues
Date: 29 Mar 1995 06:32:01 GMT
Organization: PSS InterNet Services, InterNet in Fl 904 253 7100
Lines: 79
Message-ID: <3laut1$4ht@enterprise.america.com>
References: <bnippers.143.2F6F16E8@fres2.glfc.forestry.ca> <Pine.SCO.3.90.950323095805.15861D-100000@delta1.deltanet.com> <D5z97I.5L1@dorite.use.com> <Pine.SCO.3.90.950325091711.23855A-100000@delta1.deltanet.com> <bnippers.150.2F782699@fres2.glfc.forestry.ca>
NNTP-Posting-Host: espadon.ppp
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit