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Article #123Re: Bumping orange robots
From: war... warlock
Date: Wed, 04 Jan 1995 17:11
Date: Wed, 04 Jan 1995 17:11
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1770 bytes
In article <3ecqle$1...@newsbf02.news.aol.com> bka...@aol.com (BKayOK) writes: >From: bka...@aol.com (BKayOK) >Subject: Bumping orange robots >Date: 3 Jan 1995 19:38:06 -0500 > No one has mentioned this so let me be the first. Try bumping into >the orange robots a couple of times. After two or three bumps you can blow >them up. But they are blasting you while you are bumping them. I found on >level six that you can get out of the replicator room quicker by bumping >the orange guys ahead of you and blasting them at close range thereby >letting you get out to do battle with the red spiders with more health. > What a game!! I was on level 16 of Doom2 but I just zipped it and put >it to sleep on my hard drive. Playing full screen in compete darkness is >the best.I cant wait so bye. Actually, the "bumping" strategy, which I have been calling "ramming", works *very* well against the blue enemies. Apparently if you bump them once real hard, you throw them into a spin and then they can't shoot you as they are facing the wrong direction. Those blue lasers are *FAST*!
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Newsgroups: alt.games.descent Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!uunet!bloom-beacon.mit.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!usc!crash!prtc.cts.com!warlock From: war...@cts.com (warlock) Subject: Re: Bumping orange robots Organization: PRTC Date: Wed, 4 Jan 1995 17:11:09 GMT Message-ID: <warlock.133.2F0AD6AD@cts.com> X-Newsreader: Trumpet for Windows [Version 1.0 Rev B] References: <3ecqle$1hv@newsbf02.news.aol.com> Sender: ne...@crash.cts.com (news subsystem) Nntp-Posting-Host: prtc.cts.com Lines: 20 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit