Article View: alt.games.descent
Article #103Re: Memory Use?
From: hbcs... WildThing
Date: Tue, 03 Jan 1995 06:25
Date: Tue, 03 Jan 1995 06:25
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1458 bytes
> >1. How much memory can Descent actually use? > If I'm not mistaken, it's somewhere between 6 and 7 megs. > If you have less than this amount, Descent will use virtual memory > and start paging information to the hard drive. The amount of space > needed depends on how short of memory you are. I'm limited to 4 megs of Ram. Is that why I have a huge 2 meg .swp file in my descent directory? Can I delete this file when not running Descent? > No memory managers are necessary to run Descent. It should neither > help nor hinder performance. Unless, of course, loading your memory > manager puts you under the watermark... then it would hurt. It may hinder.. you need every byte you can scrape if you deathmatch people. Deathmatching is a competition of frame rate as well as playing ability because the author did nothing to match the speeds. -- Mosh Hard!
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!news.sprintlink.net!howland.reston.ans.net!usc!nic-nac.CSU.net!hbcsc096 From: hbcs...@huey.csun.edu (WildThing) Newsgroups: alt.games.descent Subject: Re: Memory Use? Date: 3 Jan 1995 06:25:33 GMT Organization: Anti-Windoz Society Lines: 19 Message-ID: <3eaqkt$pif@nic-nac.CSU.net> References: <3eafb3$mfm@news1.digex.net> <adam1D1tCBL.MLH@netcom.com> NNTP-Posting-Host: huey.csun.edu X-Newsreader: TIN [version 1.2 PL2] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit