Thread View: alt.games.command.and.conquer
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Started by lmfback
Fri, 16 Jan 2009 15:13
Looking back at all the fun we've had
Author: lmfback
Date: Fri, 16 Jan 2009 15:13
Date: Fri, 16 Jan 2009 15:13
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Let's see if anyone reads this ng anymore :) After seeing Red Alert 3 I decided to compile a list of good and bad things in the series (IMHO). *** First the actual games: I have a hard time selecting the best game in the series but I would have to chose Red Alert 2 (not the "micromanagement your Yuris" sequel). The reasons for this decision will be revealed later. Tiberium War comes a good second as it is well balanced but falls short in two areas (also discussed later). Kane's wrath had the awesome Strategic level Global Conquest though which alone almost made my day. But I think it lacked multiplay and random maps (most bases were quite fixed in the 5-6 maps it used). *** But as for naming turkey games I'm not sure where to begin (in no particular order): Tiberium Sun for being the most buggy game. I don't think the units and balance worked all that well either. Generals for being too fast (locked speed multiplay, yeah right) and for having TOO BIG units and buildings so you cannot get a grasp of what you are doing. My buddy likes it though but that's probably because he can constantly beat me in it (as I can't click as fast - we all know what effect that has on your play). TFD for being incompatible with the previous protection schemes. We bought it just to have an easier time installing everything when needed. But all great mods (like being able to generate a map for Red Alert games) went out the window because the directory structure or something changed. Some mods still worked if we managed to locate the original disks. Protection schemes SUCK. Red Alert 3 for being a load of candy but this is a premature assessment as I haven't played it through yet. And once we get to test out Co-op mode we might just like it a lot. *** The top features we have had most fun with are (in no particular order): The ability to generate maps. Wins hands down. Modding Red Alert to generate huge maps almost made Red Alert a great game again as well. Without the ability to generate maps the downloadable *user maps* often have made a game much better... but still. Random is great. Co-op multiplay. I don't even remember which game had this. But the graphics and one of the maps is still burned on my retina so I would guess Red Alert (possibly one of the expansions). Red Alert 2 tip's and tricks. The super weapons, engineer attacks on selected buildings and just a billion of different surprise attacks you could make made this a great game. At some point we had more than 5 outlawed techniques. Selectable game speed. My buddy wants to play at twice the speed I do but he is 15 years younger. High speed just means creating a big army or doing one well timed attack (since there is no time to react). Yes, I know this is not true but more often than not it is. Boooooooring. "Hills have no eyes". Yes, over and over we have had to install Red Alert Aftermath again just to play this absolutely superb map. Excellently balanced. Very hard to survive (especially with your opponent taking down your defenses with air :). *** Totally rotten feature: Multiplay on the net. With locked speeds I might as well forget playing. Or resort to the second thing that makes net play totally boring... creating a "perfect" strategy that I use in every game. 3 or 4 different strategies take care of most maps. Then it's just an excercise in clicking faster (and sometimes getting the ultimate crate/bomb). Oh well, I think I've written well enough considering maybe 10 people read this ng anymore :). Eskimo -- //------------------------------ //Remove tämä all the way to and including soomee to mail directly. //Ascended:W,V (genopolywish),P(ill ath), T,K,H,S,B,C,P,W (naked),Ro,Ra,A,W,almost pacifist A //In progress:PAIN
Re: Looking back at all the fun we've had
Author: The Arcane Chas
Date: Fri, 16 Jan 2009 19:11
Date: Fri, 16 Jan 2009 19:11
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In article <MPG.23dad0838c9e9cab989aff@news.lmf.ericsson.se>, lmfback <peter.backgren@absolutelynos-p-a-m.ericsson.com> writes > >Let's see if anyone reads this ng anymore :) One or two. :-} <snip analysis of C&C series> I "lost faith" with the games half way through the single player campaign in Generals. I've never been much of a fan of online games for reasons similar to those you mentioned - being "too old" to enjoy a "click-fest". >Oh well, I think I've written well enough considering maybe 10 people >read this ng anymore :). You may be over-optimistic there - but thanks for reminding us of happier times. :-} -- Cheers, Chas. "Reality leaves a lot to the imagination".
Re: Looking back at all the fun we've had
Author: Iguana
Date: Sat, 17 Jan 2009 14:18
Date: Sat, 17 Jan 2009 14:18
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The Arcane Chas wrote: > In article <MPG.23dad0838c9e9cab989aff@news.lmf.ericsson.se>, lmfback > <peter.backgren@absolutelynos-p-a-m.ericsson.com> writes >> Let's see if anyone reads this ng anymore :) > > One or two. :-} You forgot the lurkers... ;) >> Oh well, I think I've written well enough considering maybe 10 people >> read this ng anymore :). > > You may be over-optimistic there - but thanks for reminding us of > happier times. :-} Guys, let me cheer you up a bit. ;) I'm reading it on a regular basis for years, and I live in Croatia. And if it's read even over "there", there's still a hope... (there are more than 10). ;>>
Re: Looking back at all the fun we've had
Author: lmfback
Date: Wed, 21 Jan 2009 08:05
Date: Wed, 21 Jan 2009 08:05
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In article <gl4vf2$rbu$1@ss408.t-com.hr>, Iguana^MGT@hi.htnet.hr says... > Guys, let me cheer you up a bit. ;) I'm reading it on a regular basis for > years, and I live in Croatia. And if it's read even over "there", there's > still a hope... (there are more than 10). ;>> For once it would be nice if all the lurkers at least said hi as well this time. I'm never certain where to post C&C stuff as there also is alt.games.command-n-conq but that ng seems to have less traffic. Eskimo -- //------------------------------ //Remove tämä all the way to and including soomee to mail directly. //Ascended:W,V (genopolywish),P(ill ath), T,K,H,S,B,C,P,W (naked),Ro,Ra,A,W,almost pacifist A //In progress:PAIN
Re: Looking back at all the fun we've had
Author: Adrian
Date: Wed, 21 Jan 2009 21:24
Date: Wed, 21 Jan 2009 21:24
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In message <MPG.23e103ce454e032c989b05@news.lmf.ericsson.se>, lmfback <peter.backgren@absolutelynos-p-a-m.ericsson.com> writes >For once it would be nice if all the lurkers at least said hi as well >this time. > >Eskimo > I look in, mostly for old times sake. -- Adrian
Re: Looking back at all the fun we've had
Author: The Arcane Chas
Date: Thu, 22 Jan 2009 20:33
Date: Thu, 22 Jan 2009 20:33
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In article <gl4vf2$rbu$1@ss408.t-com.hr>, Iguana <Iguana^MGT@hi.htnet.hr> writes >(there are more than 10). ;>> All is not lost. :-} -- Cheers, Chas. "Reality leaves a lot to the imagination".
Re: Looking back at all the fun we've had
Author: The Arcane Chas
Date: Thu, 22 Jan 2009 20:35
Date: Thu, 22 Jan 2009 20:35
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In article <MPG.23e103ce454e032c989b05@news.lmf.ericsson.se>, lmfback <peter.backgren@absolutelynos-p-a-m.ericsson.com> writes > >I'm never certain where to post C&C stuff as there also is >alt.games.command-n-conq >but that ng seems to have less traffic. I once had a website on which I tried to explain the purpose (and quality) of all the different C&C groups. One day I may just post the highlights. :-} -- Cheers, Chas. "Reality leaves a lot to the imagination".
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