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Thread View: alt.games.command.and.conquer
1 messages
1 total messages Started by TCipollina Sun, 15 Feb 2004 17:37
TS dirty tips and tricks.. not all mine (well, maybe none are mine) For Ablang
#27177
Author: TCipollina
Date: Sun, 15 Feb 2004 17:37
89 lines
5052 bytes
1 Depriving your enemy of money
Since you can now force fire on Tiberian there is nothing to stop you
sending a small force into the enemy's fields and shooting them off the
face of the map. MRLS or NOD bikes do this best. This can be most
spectacular on Blue Tiberian

2 Steal those harvesters
The only use I've really found for the hijacker is to use a subterranean
APC to deliver him and 4 rocket dudes to the enemy's ore fields and nick
a harvester ,drive it a short distance away and kill it. Repeat as
needed.

3 Vicroids Ho!
If the enemy has Tiberian near his base send half a dozen grunts into it
to die, should be good for a few laughs. (they turn into Vicroids)


Nod tactics:

If your base is stealthed, and your opponent, as GDI, is attempting to
scout your base using JJ infantry for SAM sites, etc, switch them all
off when you see him coming.  Opponent thinks: "hmm.  nice, poorly
defended base, time to send in the orca bombers".  Reactivate SAMs as
required :)

Some of the original C&C nod tactics also still apply, namably loading
rocket infantry into APCs and unloading them near your harvester (or
whatever) if your opponent decides to send orcas to investigate.  You
can still kill off the enemy harvester using stealth tanks too, though
this tactic is obviously somewhat less successful if your opponent
harvests near to his MSAs / has any serious escorts for his harvester.

Popping up a subAPC in the enemy base can be hard due to concrete,
loads of RPGs, etc.  So try his local tiberium field (you'll be able
to surface anywhere where he's just harvested).  This is especially
good if your cargo is cyborgs, cos they take a long time to kill in
tiberium.

A multimissile to the T-field works wonders.  Especially if it happens
to be a blue T-field.

If your (GDI) opponent likes to use ghost stalker or the MMk2 for base
defense, remind him of his evils by popping up a subAPC on the far
side of some expensive structure.  (what happens is his fire will
damage/destroy his building too)

Artillery is ample enough defense vs. ground units, but for added
protection, force-fire it at the ground outside your base.  This makes
any attackers have to go uphill to meet you (which is bad).

(untried, but particularly evil - just thought of it!)
Try setting a circular waypoint system under your opponents base, and
assigning a sub-unit to it.  The result should be that said unit never
surfaces, but your opponent has to put up with a perpetual stream of
"subterranean unit detected".  Which will either make him rather
paranoid or far less likely to notice a new unit (ie subAPC with
various nasties) approaching his base.


GDI:

GDI may not have a subAPC, but the next best thing is to load your
engineers (or whatever) into an APC, and load it onto a carryall.
Effectively an orca transport, therefore.

You can track the location of a cloaked nod base quite easily by
listening for it - a "cloak sound" will be made every time something
is made in the cloaked area, enters or leaves it - i.e. quite
frequently.  Scroll your map until that sound is loudest.  Now try
bombing any large flat areas on your screen.  This can actually give
you an advantage on big maps with few people on them, as you'll be
able to locate the enemy base more easily than your opponent.

As GDI it is in your interest to destroy as many bridges near to you
as possible early in the game - nod lacks airborne scouts, and it can
take a *long* time for him to find your base on certain maps if you
take out bridges (especially on the "tread lightly" map - the computer
did this to me, and I couldn't locate it until I got hunter-seekers to
locate his base for me)

If you're having trouble with your opponent's artillery, try flying JJ
air units in and landing them right next to said artillery.  Take off
immediately.  The ensuing shell should cause collateral damage to the
artillery, but not you.


-- 
Fight Win Prevail
But Never Cheat
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