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Thread View: alt.games.command.and.conquer
4 messages
4 total messages Started by Ned O'Tennis Mon, 12 Jan 2004 22:25
Zero Hour Reborn v.3.0 AI won't build !
#27018
Author: Ned O'Tennis
Date: Mon, 12 Jan 2004 22:25
10 lines
1638 bytes
I love Zero Hour's mods, this guy is a real artist.  I just downloaded v3.0.
Everything looks good except the AI won't build  on maps that use to work in
SKirmish mode.

Any clues?


THanks,

Ned
Re: Zero Hour Reborn v.3.0 AI won't build !
#27019
Author: minmay
Date: Tue, 13 Jan 2004 13:41
21 lines
1431 bytes
where can i d/l it?

thanks


"Ned O'Tennis" <digitalice@prodigy.net> wrote in message
news:N9FMb.8467$XB3.4348@newssvr16.news.prodigy.com...
> I love Zero Hour's mods, this guy is a real artist.  I just downloaded
v3.0.
> Everything looks good except the AI won't build  on maps that use to work
in
> SKirmish mode.
>
> Any clues?
>
>
> THanks,
>
> Ned
>
>
Re: Zero Hour Reborn v.3.0 AI won't build !
#27020
Author: Ned O'Tennis
Date: Tue, 13 Jan 2004 14:51
28 lines
1986 bytes
Try www.generalsfiles.com

"minmay" <syoon@wi.rr.com> wrote in message
news:AASMb.37272$VV4.29737@twister.rdc-kc.rr.com...
> where can i d/l it?
>
> thanks
>
>
> "Ned O'Tennis" <digitalice@prodigy.net> wrote in message
> news:N9FMb.8467$XB3.4348@newssvr16.news.prodigy.com...
> > I love Zero Hour's mods, this guy is a real artist.  I just downloaded
> v3.0.
> > Everything looks good except the AI won't build  on maps that use to
work
> in
> > SKirmish mode.
> >
> > Any clues?
> >
> >
> > THanks,
> >
> > Ned
> >
> >
>
>
Re: Zero Hour Reborn v.3.0 AI won't build !
#27021
Author: AnosH
Date: Fri, 27 Feb 2004 03:38
19 lines
1589 bytes
I had exactly the same problem. I applied zero hour patch 1,02 and voila,
they started building again...

"Ned O'Tennis" <digit...@prodigy.net> wrote in message
news:N9FMb.8467$XB3.4348@newssvr16.news.prodigy.com...
> I love Zero Hour's mods, this guy is a real artist.  I just downloaded
v3.0.
> Everything looks good except the AI won't build  on maps that use to work
in
> SKirmish mode.
>
> Any clues?
>
>
> THanks,
>
> Ned
>
>
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