🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.command.and.conquer
2 messages
2 total messages Started by Ned O'Tennis Mon, 12 Jan 2004 13:21
Using Mods
#27010
Author: Ned O'Tennis
Date: Mon, 12 Jan 2004 13:21
11 lines
1771 bytes
Hi All,

I really like using mods, but eventually after 'addiing' and removing
several times zero hour gets corrupted.  Can you load mulitple copies of
Zero Hour on your hard drive?  Is that the best way for dealing with
multiple mods?


Thanks,

Rob
Re: Using Mods
#27011
Author: HeXetic
Date: Mon, 12 Jan 2004 16:40
36 lines
2520 bytes
There's no need to be so drastic. If you can isolate each mod into a single BIG
file (use a utility like FinalBig to do this), then you can take advantage of a
feature introduced in v1.4. From the patch readme for 1.4:

--
- Added a new command line for mod developers that lets Generals run
user-created content. Simply add the "-mod" command line after the generals.exe
target path, followed by the name of any user-created .big file or user-created
directory. The correct path would like this: "C:\Program Files\EA Games\Command
and Conquer Generals\generals.exe" -mod MyGeneralsMod.big. All user-created
content must be placed in the "Command and Conquer Generals Data" folder within
your "c:\Documents and Settings" directory.
--

Basically what this means is, if you package a mod into a BIG file and dump it
in your \My Documents\Command and Conquer Generals Data\ folder, you can set up
Generals with a command-line parameter to play that mod. This way you keep your
core Generals installation folder 100% clean.


-- 
- Tim G.

"Ned O'Tennis" <digitalice@prodigy.net> wrote in message
news:lbxMb.24121$Ee1.21239@newssvr33.news.prodigy.com
> Hi All,
>
> I really like using mods, but eventually after 'addiing' and removing
> several times zero hour gets corrupted.  Can you load mulitple copies of
> Zero Hour on your hard drive?  Is that the best way for dealing with
> multiple mods?
>
>
> Thanks,
>
> Rob
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads