Thread View: alt.games.command.and.conquer
2 messages
2 total messages
Started by Ned O'Tennis
Mon, 12 Jan 2004 13:21
Using Mods
Author: Ned O'Tennis
Date: Mon, 12 Jan 2004 13:21
Date: Mon, 12 Jan 2004 13:21
11 lines
1771 bytes
1771 bytes
Hi All, I really like using mods, but eventually after 'addiing' and removing several times zero hour gets corrupted. Can you load mulitple copies of Zero Hour on your hard drive? Is that the best way for dealing with multiple mods? Thanks, Rob
Re: Using Mods
Author: HeXetic
Date: Mon, 12 Jan 2004 16:40
Date: Mon, 12 Jan 2004 16:40
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2520 bytes
2520 bytes
There's no need to be so drastic. If you can isolate each mod into a single BIG file (use a utility like FinalBig to do this), then you can take advantage of a feature introduced in v1.4. From the patch readme for 1.4: -- - Added a new command line for mod developers that lets Generals run user-created content. Simply add the "-mod" command line after the generals.exe target path, followed by the name of any user-created .big file or user-created directory. The correct path would like this: "C:\Program Files\EA Games\Command and Conquer Generals\generals.exe" -mod MyGeneralsMod.big. All user-created content must be placed in the "Command and Conquer Generals Data" folder within your "c:\Documents and Settings" directory. -- Basically what this means is, if you package a mod into a BIG file and dump it in your \My Documents\Command and Conquer Generals Data\ folder, you can set up Generals with a command-line parameter to play that mod. This way you keep your core Generals installation folder 100% clean. -- - Tim G. "Ned O'Tennis" <digitalice@prodigy.net> wrote in message news:lbxMb.24121$Ee1.21239@newssvr33.news.prodigy.com > Hi All, > > I really like using mods, but eventually after 'addiing' and removing > several times zero hour gets corrupted. Can you load mulitple copies of > Zero Hour on your hard drive? Is that the best way for dealing with > multiple mods? > > > Thanks, > > Rob
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