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Thread View: alt.games.command.and.conquer
3 messages
3 total messages Started by Kurt Thu, 01 Jan 2004 04:28
Zero Hour v1.02 Pausing Problem
#26910
Author: Kurt
Date: Thu, 01 Jan 2004 04:28
8 lines
1294 bytes
Hi all, I have just patched my Zero Hour up to v1.02 to play online.
However, now when i play local LAN games, unless i play a map that came with
the update patch, the constantly pauses making the game unplayable. This
also happens in skirmish mode. Any ideas? Or any idea where to get some
answers?
Any help would be appreciated.

StrykeR.....
Re: Zero Hour v1.02 Pausing Problem
#26911
Author: satan
Date: Tue, 06 Jan 2004 12:00
15 lines
1618 bytes
Get rid of the blasted thing.

"Kurt" <stryker38@optusnet.com.au> wrote in message
news:3ff3a1d6$0$18752$afc38c87@news.optusnet.com.au...
> Hi all, I have just patched my Zero Hour up to v1.02 to play online.
> However, now when i play local LAN games, unless i play a map that came
with
> the update patch, the constantly pauses making the game unplayable. This
> also happens in skirmish mode. Any ideas? Or any idea where to get some
> answers?
> Any help would be appreciated.
>
> StrykeR.....
>
>
Re: Zero Hour v1.02 Pausing Problem
#26912
Author: Fish
Date: Tue, 13 Jan 2004 00:01
29 lines
1859 bytes
This resolution I stumbled accross by comparing the files installed
with Generals vs Zero Hour. It fixed this problem for me and It
appears that my system config is very similar to all of those with the
Nvidea gfource series or ATI9xxx series video cards.

Locate the Options.ini file located inside 

"C:\Documents and Settings\(Current User)\My Documents\Command and
Conquer Generals Zero Hour Data".

Open this file with notepad.

Locate these three lines and make them look just like these. If they
do not exsists then add them to the end.

ExtraAnimations = no
FirewallBehavior = 1
SendDelay = yes

The ExtraAnimations - fix the lag from happening when the game gets
loaded with armys causing lots of lag and very choppy graphics in
multiplayer skirmish not online

Firewall and Senddelay both assisted in the lag time when playing
online forcing the game to lose data sync and ending the game.

Let me know if this works for you. 

- Fish
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