Thread View: alt.games.command.and.conquer
3 messages
3 total messages
Started by Kurt
Thu, 01 Jan 2004 04:28
Zero Hour v1.02 Pausing Problem
Author: Kurt
Date: Thu, 01 Jan 2004 04:28
Date: Thu, 01 Jan 2004 04:28
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Hi all, I have just patched my Zero Hour up to v1.02 to play online. However, now when i play local LAN games, unless i play a map that came with the update patch, the constantly pauses making the game unplayable. This also happens in skirmish mode. Any ideas? Or any idea where to get some answers? Any help would be appreciated. StrykeR.....
Re: Zero Hour v1.02 Pausing Problem
Author: satan
Date: Tue, 06 Jan 2004 12:00
Date: Tue, 06 Jan 2004 12:00
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Get rid of the blasted thing. "Kurt" <stryker38@optusnet.com.au> wrote in message news:3ff3a1d6$0$18752$afc38c87@news.optusnet.com.au... > Hi all, I have just patched my Zero Hour up to v1.02 to play online. > However, now when i play local LAN games, unless i play a map that came with > the update patch, the constantly pauses making the game unplayable. This > also happens in skirmish mode. Any ideas? Or any idea where to get some > answers? > Any help would be appreciated. > > StrykeR..... > >
Re: Zero Hour v1.02 Pausing Problem
Author: Fish
Date: Tue, 13 Jan 2004 00:01
Date: Tue, 13 Jan 2004 00:01
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This resolution I stumbled accross by comparing the files installed with Generals vs Zero Hour. It fixed this problem for me and It appears that my system config is very similar to all of those with the Nvidea gfource series or ATI9xxx series video cards. Locate the Options.ini file located inside "C:\Documents and Settings\(Current User)\My Documents\Command and Conquer Generals Zero Hour Data". Open this file with notepad. Locate these three lines and make them look just like these. If they do not exsists then add them to the end. ExtraAnimations = no FirewallBehavior = 1 SendDelay = yes The ExtraAnimations - fix the lag from happening when the game gets loaded with armys causing lots of lag and very choppy graphics in multiplayer skirmish not online Firewall and Senddelay both assisted in the lag time when playing online forcing the game to lose data sync and ending the game. Let me know if this works for you. - Fish
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