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Thread View: alt.games.command.and.conquer
2 messages
2 total messages Started by 015... STEVE WILLIAMS Sat, 13 Apr 1996 00:00
My personal C&C2 wanna-sees
#1005
Author: 015... STEVE WILLIAMS
Date: Sat, 13 Apr 1996 00:00
70 lines
3127 bytes
I know this thread is getting long but hey, the gamers know what they want 
in a game so here's my opinion on some stuff that needed.

1- Definately a day/night thing.  Nighttime combat would be cool.
 
2- Air to air combat, as so many have already suggested.  But make sure that 
not to many ground units have surface to air capability.

3- SAMsites that are underwater and unseen(near shore), but rise from the 
water to fire.

4- NO underwater combat, but definately warships and stuff.  Submarines are 
cool too, same principle as stealth tank.

5- Ways for infantry to escape imminent death, they are just fodder now.  
Like letting troops fit where vehicles can't, or escape into shallow water, 

6- for that matter have 'frogmen', hide in water, pop out to attack.

7- More stealth things, not necessarily invis, but don't show up on radar.

8- Keep the way of building, but select are to build structure FIRST (so you 
see it being built).

9- If a building loses it's connection to a power source, it is disabled. (
power via electric fences) that way you could kill defenses by breaking off 
any power link)

10- electric fences!  

11- remote 'traps' that are barely visible.  A covered hole to swallow 
infantry and light vehicles?

12- A troop 'reserve' where wounded soldiers can be traded in for healthy 
ones(i just don't like the hospital idea...)

13- i like the bridge building idea, but why build bomb troops to take them 
out?  Why not just let the commando have a few extra uses, like blowing up 
bridges and other stuff.

14- scouting with choppers might be realistic, but it would offset gameplay 
so no.

15- i don't know what to say about the fog of war issue.  I hate fog of war 
but something is needed to stop you from seeing what the opponent is doing 
all the time.  TEMPORARY radar jamming on any particular spot, or on a 
vehicle?

16- work with the crate stuff.  Crates can be a valuable 'variant' in game 
play.  Maybe achieve new technology from some?  Or get a vehicle that is 
never available for build.  Lots of stuff, go crazy!

17- quicker in/out for APC's and choppers.  The 'single file/take your time' 
thing is annoying.

18- quiet the commando down a bit, so his volume to the opponent is slightly 
lower than the volume of a nuke launch (the little swish).  That way you 
really have to pay attention.

19- Snipers, like commandos but haven't got any of the other abilities, 
maybe they could be radar invisible? (but still very seeable, but you can 
hide them behind trees)

20- harvesters could also take down forest (but not get any resources for 
it), just so woods aren't always in the freakin way.

well there's what i came up with, comments?
peace,
-Wotan
Re: My personal C&C2 wanna-sees
#1006
Author: stas... Stasis Man
Date: Sun, 21 Apr 1996 00:00
1 lines
502 bytes
How about SVGA?
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