🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.command.and.conquer
Article #16936

Re: Stuck (again)

#16936
From: TCipollina
Date: Tue, 19 Jan 1999 00:00
89 lines
5119 bytes
first thanks for using the code
this is level 8 (you may have successfully blown up the airstrip, and you
may have skipped 7. if you want some fun (and get some money to help with
this mission), redo 6 and blow the refinery, play level 7, then do my
"december 1 tip of the week, i need more money" if you don't have it, just
email me.

This is level 8, left arrow, Austria SCG08ea. When you are done, go back
and pick the right arrow, it is the infamous "Save Dr Mobius and the
Wandering Villagers" in Slovakis, SCG08eb.

If you did level 7, be sure to use my "December 1 tip of the week, i need
more money" to build over $50,0000 of buildings (no units), and sell for
$25,000, and you start with over $10,000 at this level.

When you land, get your vehicles and troops into the base (be careful of
tiberium, it harms your troops) repair the base, keep all vehicles inside,
use the guard towers as a main defense, but keep them repaired.  Repair all
vehicles.  There is a money box due west, across the bridge in the
northwest part of town. just keep to the road.  There are some NODDIES on
the bridge.  

Below are a few tactics here.  

1) get your harvester to harvest the northern most tiberium first.  you may
have to fight for it, but do not attack the NOD harvester yet.  this will
deplete his local tiberium, and force his harvester into your area, easier
to destroy and retreat to your base.  But be sure to wack his airstrip at
the same time (number 2 below) so he cannot rebuild a harvester.
coordination is key to success.
While your in the northwest area, find the SAM site and wack it with
grenaders.  Get all three SAMS (see 2 below) and get airstrike!

2)Northeast there is a passage around to a ridge behind his base that you
could use to wack his airstrip. You need two APC's full of bazookas,
followed by twenty grenaders.  But first find and destroy two SAM sites. 
But be careful not to run troops thru tiberium. use the APV to ferry
bazooka men.  This will weaken his base for your main attack. NOD can
rebuild the airstrip, you have to destroy the airstrip just before you
attack.  Be sure to see if the "space the airstrip is in" is occupied by
NOD units. If it is, do NOT attack them.  they will prevent NOD from being
able to deploy another airstrip.  But as soon as they move or die, NOD will
rebuilt, so keep the troops here as guards, but return the vehicles to
base.
 
3)  Since you can only train troops, keep you vehicles safe. Get at least
four groups of twenty troops in mixed training.  But be careful, harvesters
run over troops, so try to wack the harvester with vehicles (see one
above).  

4) With the airstrip gone, and the harvester gone, he will soon run out of
funds and troops.  take him out piece by piece.  take out the turrents with
grenaders (bazookas run too slow), but leave the silo, barracks, refinery
and power plant near the entrance alone for now. Keep two APCs handy full
of engineers to capture all buildings in the back, especially  the
Construction Yard in the rear since they rebuild defenses (turrents,
airfields etc). try to have a reserve of money, so if you capture a
building in the base, you can build / train reinforcements in house.  even
sell stuff at home to fund this.
This takes alot of time, so build the attack force while you work your way
around

If you still get stuck, write back.
Surrender is NOT an option

-- 
Fight Win Prevail
But Never Cheat

ps:the above is the conservative way to do this...there are many different
options, one way is to build a large group of soldiers (three armies of 50
each) and go north..vehicles attack the harvester when it is farthest from
the base, when NOD comes out to counter attack, use your armies to
attack...(be sure troops do not attack harvesters as they tend to get run
over...this is a fast and exciting way to wear NOD down as he rebuilds
harvesters for your vehicles to whack and units for your troops to take
out...when his base is empty of moble troops/vehicles, you can run an APV
in with engineers to capture the majority of his base...

The Weatherley's <gla...@es.co.nz> wrote in article
<36A39EF3...@es.co.nz>...
> Hi it's me again. Thanx for all your help in mission 6, but no I'm stuck
> in Mission 8 (SCG08EA). Believe me - I have tried but all my vehicles
> get wiped out by tanks and mobile artillery - while all my infantry get
> wiped out by the flame guys. I spend half my time (and money) on the
> repair facilitya and the other half rebuilding infantry. Please Help!
> TIA
> 
> 
Technical Details
Message-ID: <01be435b$9463b580$f68fd2cc@compaq>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <36A39EF3.C164F9E3@es.co.nz>

Show Full Headers
Complete Article Headers
From: "TCipollina" <joe...@stny.lrun.com>
Subject: Re: Stuck (again)
Date: 1999/01/19
Message-ID: <01be435b$9463b580$f68fd2cc@compaq>
X-Deja-AN: 434264986
References: <36A39EF3.C164F9E3@es.co.nz>
X-Trace: newsr2.twcny.rr.com 916716057 204.210.143.246 (Mon, 18 Jan 1999 22:20:57 EDT)
Organization: TWC Syracuse NY
NNTP-Posting-Date: Mon, 18 Jan 1999 22:20:57 EDT
Newsgroups: alt.games.command.and.conquer
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit