Article View: alt.games.command.and.conquer
Article #1005My personal C&C2 wanna-sees
From: 015... STEVE WILLIAMS
Date: Sat, 13 Apr 1996 00:00
Date: Sat, 13 Apr 1996 00:00
70 lines
3127 bytes
3127 bytes
I know this thread is getting long but hey, the gamers know what they want in a game so here's my opinion on some stuff that needed. 1- Definately a day/night thing. Nighttime combat would be cool. 2- Air to air combat, as so many have already suggested. But make sure that not to many ground units have surface to air capability. 3- SAMsites that are underwater and unseen(near shore), but rise from the water to fire. 4- NO underwater combat, but definately warships and stuff. Submarines are cool too, same principle as stealth tank. 5- Ways for infantry to escape imminent death, they are just fodder now. Like letting troops fit where vehicles can't, or escape into shallow water, 6- for that matter have 'frogmen', hide in water, pop out to attack. 7- More stealth things, not necessarily invis, but don't show up on radar. 8- Keep the way of building, but select are to build structure FIRST (so you see it being built). 9- If a building loses it's connection to a power source, it is disabled. ( power via electric fences) that way you could kill defenses by breaking off any power link) 10- electric fences! 11- remote 'traps' that are barely visible. A covered hole to swallow infantry and light vehicles? 12- A troop 'reserve' where wounded soldiers can be traded in for healthy ones(i just don't like the hospital idea...) 13- i like the bridge building idea, but why build bomb troops to take them out? Why not just let the commando have a few extra uses, like blowing up bridges and other stuff. 14- scouting with choppers might be realistic, but it would offset gameplay so no. 15- i don't know what to say about the fog of war issue. I hate fog of war but something is needed to stop you from seeing what the opponent is doing all the time. TEMPORARY radar jamming on any particular spot, or on a vehicle? 16- work with the crate stuff. Crates can be a valuable 'variant' in game play. Maybe achieve new technology from some? Or get a vehicle that is never available for build. Lots of stuff, go crazy! 17- quicker in/out for APC's and choppers. The 'single file/take your time' thing is annoying. 18- quiet the commando down a bit, so his volume to the opponent is slightly lower than the volume of a nuke launch (the little swish). That way you really have to pay attention. 19- Snipers, like commandos but haven't got any of the other abilities, maybe they could be radar invisible? (but still very seeable, but you can hide them behind trees) 20- harvesters could also take down forest (but not get any resources for it), just so woods aren't always in the freakin way. well there's what i came up with, comments? peace, -Wotan
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From: 015...@axe.acadiau.ca (STEVE WILLIAMS) Subject: My personal C&C2 wanna-sees Date: 1996/04/13 Message-ID: <015992w.110.31702A56@axe.acadiau.ca> X-Deja-AN: 147356614 organization: Acadia University newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit