Article View: alt.games.command.and.conquer
Article #86Re: 1.18p patch & nukes(NO NUKES!!!)
From: UZS... Michael Kuesters
Date: Fri, 08 Dec 1995 00:00
Date: Fri, 08 Dec 1995 00:00
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In article <49mt26$c...@utrhcs.cs.utwente.nl> don...@cs.utwente.nl (Miklos Donders) writes: >Where did the nukes idea come from anyway? Isn't this just something though up by >a guy with a very bad sense of humor? >I finished the game twice on both sides and never saw anything that made me >believe there were nukes in the game. And there isn't anyhting in the manual either. *What*? You finished GDI without ever having been troubled by Nukes? Do you have Sound? Did you ever attack the Temple of Nod? Then you should have gotten a message: "Nuclear Warhead approaching", and the screen should have blanked out for a while (white, not black-out) I mean, I couldn't destroy the T O N fast enough to prevent a nuke. I attacked with Triple-Airstrike, 20 Orcas and Ion cannon. How did you get it dusted so fast? And Nukes are not a bad joke: 1) Try the 2-player Mode. They really exist... But you need an airstrip for that. (who ever builds those thingies?) 2)They are called Fist (*not hand*) of Nod, and should be mentioned in the manual. Sure, everybody knows you need all three crates of detonators, with the third hidden under a const. yard, but it should be possible to get Nukes (I don't have the patch, and in 1.07 it sure doesn't work), somehow. Mike
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From: UZS...@ibm.rhrz.uni-bonn.de (Michael Kuesters) Subject: Re: 1.18p patch & nukes(NO NUKES!!!) Date: 1995/12/08 Message-ID: <1746EF477S85.UZS7FC@ibm.rhrz.uni-bonn.de> X-Deja-AN: 121264925 references: <49mmhm$esd@news.uni-c.dk> <49mt26$cvv@utrhcs.cs.utwente.nl> organization: RHRZ Uni-Bonn newsgroups: alt.games.command-n-conq,alt.games.command.and.conquer,comp.sys.ibm.pc.games.strategic,alt.games.dune-ii.virgin-games MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit