Article View: alt.games.command.and.conquer
Article #55Re: 1.18p patch & nukes(NO NUKES!!!)
From: beef... beefjerk
Date: Fri, 01 Dec 1995 00:00
Date: Fri, 01 Dec 1995 00:00
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1769 bytes
On 1 Dec 1995 16:43:46 GMT, gdy...@acs6.acs.ucalgary.ca (Geoff Dyment) wrote:
>Michael E McFarland (michael....@csun.edu) wrote:
>: Well, to my knowledge I got all the crates from the past missions that I
>: was supposed to get. Maybe you have to play it all the way through with
>: this new patch and not use an old savegame :(
>
>You do. Start from scratch. Grab the crates on Lev 6, 8 and 12. 12 is under the
>GDI construction yard. On the last mission, once you have built a Temple of Nod, you
>have to wait about 20 minutes until the Nuke is ready. You only get 1. You only
>need 1... :D
>
>It destroys everything visable on a screen. Very nice.
So you're saying you were actually able to use a nuke in the last NOD mission?
(as opposed to reading about it, or passing along another rumor ;-)
I, and MANY other people can't get this.
How about sending me a copy of your NOD 13 mission savegame?
If you really have it, please share.
If you don't have it, please don't act like you do.
I'll be waiting for the attachment...
-Tom
beef...@ix.netcom.com
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From: beef...@ix.netcom.com (beefjerk) Subject: Re: 1.18p patch & nukes(NO NUKES!!!) Date: 1995/12/01 Message-ID: <30bf36df.2777502@nntp.ix.netcom.com> X-Deja-AN: 120602147 references: <30BA882F.7DDF@uts.cc.utexas.edu> <30ba64ca.492402@nntp.ix.netcom.com> <49i21h$1df@katiska.clinet.fi> <49iqli$83g@dewey.csun.edu> <49nbc2$t58@ds2.acs.ucalgary.ca> organization: Netcom x-netcom-date: Fri Dec 01 3:16:46 PM PST 1995 newsgroups: alt.games.command-n-conq,alt.games.command.and.conquer,comp.sys.ibm.pc.games.strategic,alt.games.dune-ii.virgin-games MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit