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Article #506

Re: ***Z PROBABLY THE BEST REAL-TIME WAR GAME OF 96***

#506
From: Chris Thomas
Date: Fri, 23 Feb 1996 00:00
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For those those who would like more info on Z, our next game, here it is..


Z is
A real-time wargame in a totally free environment, unhampered by discrete
turns or dull hex grids.  
A hair-raising race for territory and resources as you attempt to crush 
your opponent completely before he overpowers you.
An intuitive control interface - no need to wade through a large and
boring manual, just pick up and play.  
Super smooth multi-directional scrolling.  
Twenty challenging levels played over five deadly planets each with a 
unique terrain ranging from frozen Arctic wastes to nightmarish lands 
of fire and lava.

Z has
Robot soldiers with individual personalities which determine how they
react to different situations and how effectively they carry out your
orders - will they chicken and run, or march gung-ho into the jaws of 
hell itself?  
Six robot types with unique personalities and their own weapons,
ranging from humble rifles to machine guns and anti-tank missile
launchers.  
Robots perform up to 40 different actions, created with an incredible 
2000 frames of animation.  
Eleven types of hardware for your robots to control, from tanks, jeeps 
and armoured personnel carriers to gattling guns and missile launchers.  
Many different buildings, including factories, radar and repair 
installations, to capture and control.

Z gives you
Sophisticated computer opponents with many individual styles of play.
Fast and frantic multi-player combat. Battle against another human
opponent over serial or modem link or link up to four machines on a
network.

Z features
Four megabytes of stunning in-game graphics.  
Earth-shattering explosions with tons of shrapnel and flying debris.  
Over 30 minutes of humorous video sequences with digital audio.  
A conditional music system which reflects in real-time the state of the 
battle.  
Digitised voices for your robot leaders to report on battlefield activity.  
Extra features that are automatically enabled on higher specification 
machines: real-time sprite scaling and rotation and SVGA mode.

 
Requires a 486 40 MHz PC compatible with 8 megabytes of RAM and a double
speed CD-Rom drive (Recommended irepower: 486 66 MHz PC with 8 megabytes 
of RAM, Sound Blaster, fast local bus video card and double-speed CD-ROM 
drive).

23 February 1996

For more info try our web site at www.bitmap-brothers.co.uk

-- 
Chris Thomas
Chr...@bitmap-brothers.co.uk
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From: Chris Thomas <Chr...@bitmap-brothers.co.uk>
Subject: Re: ***Z PROBABLY THE BEST REAL-TIME WAR GAME OF 96***
Date: 1996/02/23
Message-ID: <825078032snz@bitmap-brothers.co.uk>
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