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Article #46

Re: 1.18p patch & nukes(NO NUKES!!!)

#46
From: cs9... Jon Martin
Date: Tue, 28 Nov 1995 00:00
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beef...@ix.netcom.com (beefjerk) writes:

>>Has anyone gotten the NOD nuke, after starting from scratch
>>using the 1.18p patch?  Or is anyone far enough yet?

>I first tried it the easy way, restarting from a saved game of the final
>mission.
>No nukes...

>Then I went back to mission 6. Restarted and played through to 13.
>No nukes...

>Finally I started a new mission and played from 1 to 13.
>Still no nukes!!!

>Has anyone  been able to get them with the new patch?
>(yes, I have too much free time ;-)

     Same thing happened to me.  And the new patch still has not fixed a nasty
little bug on my NOD 13.  A phantom GDI silo.  It occasionally appears, but as
soon as I select a unit it turns into just a paved area.  I can't destroy it,
capture it (all units just drive/walk over the paved area), or build on it.  
Everything else has been destroyed (all walls, trees, tiberium), Temple has 
been built, airstrikes always shot down.  I need to kill the phantom silo to 
finish.  :(  Lame patch, Westwood.
-- 
Serve the Emperor.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jon Martin  cs9...@wolfcreek.cs.ualberta.ca  http://www.ualberta.ca/~jomartin/
Entering Department of Computing Science at University of Alberta.
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From: cs9...@wolfcreek.cs.ualberta.ca (Jon Martin)
Subject: Re: 1.18p patch & nukes(NO NUKES!!!)
Date: 1995/11/28
Message-ID: <49fl31$9js@pulp.ucs.ualberta.ca>
X-Deja-AN: 120312053
references: <30BA882F.7DDF@uts.cc.utexas.edu> <30ba64ca.492402@nntp.ix.netcom.com>
organization: University of Alberta, Edmonton, Canada
newsgroups: alt.games.command-n-conq,alt.games.command.and.conquer,comp.sys.ibm.pc.games.strategic,alt.games.dune-ii.virgin-games
originator: cs9...@assn130.cs.ualberta.ca
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