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Article View: alt.games.command.and.conquer
Article #27108

Re: INI.BIG

#27108
From: Gustav Olofsson
Date: Thu, 29 Jan 2004 20:53
33 lines
2189 bytes
by the way,

obviously the Redguards' bayonet attack mode was left out in the final
version of the game. But can you put it back by simply editing the
ini-files?


"HeXetic" <hottic@hexemail.com> wrote in message
news:BRhRb.38395$Kg6.260802@news20.bellglobal.com...
> Grab FinalBIG from www.planetcnc.com/files/main/ (Generals section,
utilities
> subsection)
>
> This will let you open up .BIG files such as INI.BIG and extract the INIs.
You
> can then edit them and place them in the appropriate folder and they will
> override the original INIs in INI.BIG.
>
>
> --
> - Tim G.
>
> "Dan Luke" <c172rg@pantsbellsouth.net> wrote in message
> news:101b40alhafnqb0@news.supernews.com
> > someone wrote:
> >> In Generals you could rip INI files out of INI.BIG and modify
> >> costs, build time, armor, weapons and etc.
> >
> > What does "rip" mean, and how do you do it? IOW, how can I modify unit
> > characteristics for single player campaigns?
> > --
> > Dan
>
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From: "Gustav Olofsson" <gustav.olofsson@telia.com>
Newsgroups: alt.games.command.and.conquer
References: <101b40alhafnqb0@news.supernews.com> <BRhRb.38395$Kg6.260802@news20.bellglobal.com>
Subject: Re: INI.BIG
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