Article View: alt.games.command.and.conquer
Article #27091Re: connection time-out
From: Neil Adamson
Date: Mon, 26 Jan 2004 10:39
Date: Mon, 26 Jan 2004 10:39
58 lines
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3185 bytes
"Derek F Thompson" <derek.thompson@btinternet.com> wrote in message news:buueol$gpl$1@titan.btinternet.com... > Hi Guys > > I wonder if anybody can help > > I am trying to test to see if Generals will network on my wireless peer to > peer network (laptop - pc) before I buy a second copy of the game. > > At present > the PC shows the PC and Laptop > the Laptop only shows itself. > > If Laptop sends a message it can be seen by PC > If PC sends a message Laptop cannot see it. > It makes no difference which machine has the disk in.. > > If attempted games are started a connection time out appears. > > I have checked the send delay and tried differing IP configurations > including the direct connection. > At present the LAN IP settings are not identical, the last set of digits > differ. > > I am using XP home edition with Firewall set off on both machines. > I also use Tiny Personal Firewall and have the game .EXE file and game .DAT > file in unrestricted areas, for Firewall and the game .EXE unrestricted in > Windows Security settings. > > I have not installed any patches .. these are both clean installs. > > The Laptop has both Generals and Zero Hour Installed ... the PC only has > Generals installed. > > Both machines see each other for normal network use. > > I hope thats enough information > > I would be gratefull for any help. > > Derek I don't know about peer to peer, but my son has frequently played ZH across a WLAN link to my web server for hours without great problem. Note that he found that once he got into a game, the network could withstand outages of a second or two and ZH would pick it up, but if he sits waiting for others to join the game, the smallest outage crashes him out completely. The web server provides a hardware firewall (no software firewall installed). All machines on the LAN / WLAN have hardcoded internal TCP/IP addresses (in particular the print server so that wireless machines can see it). Hope this helps. Neil A
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Path: mbox-mo1.pugleaf.net!intern1.nntp.aus1.giganews.com!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!nntp.giganews.com!newshosting.com!news-xfer1.atl.newshosting.com!news-feed01.roc.ny.frontiernet.net!nntp.frontiernet.net!uunet.MISMATCH!ash.uu.net!an02.austin.ibm.com!ausnews.austin.ibm.com!sp15ce20.hursley.ibm.com!not-for-mail From: "Neil Adamson" <adamson@uk.ibm.com> Newsgroups: alt.games.command.and.conquer Subject: Re: connection time-out Date: Mon, 26 Jan 2004 10:39:52 -0000 Organization: IBM Hursley Lines: 60 Message-ID: <bv2qpp$310u$1@sp15en20.hursley.ibm.com> References: <buueol$gpl$1@titan.btinternet.com> NNTP-Posting-Host: dhcp-9-20-228-77.hursley.ibm.com X-Trace: sp15en20.hursley.ibm.com 1075113593 99358 9.20.228.77 (26 Jan 2004 10:39:53 GMT) X-Complaints-To: news@hursley.ibm.com NNTP-Posting-Date: Mon, 26 Jan 2004 10:39:53 +0000 (UTC) X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit