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Article #26774

Re: GLA Combat Cycles

#26774
From: Dr.Seuss
Date: Sat, 22 Nov 2003 20:31
27 lines
2174 bytes
"Drinkenstein" <vodka@beer.net> wrote in message
news:vrtom2bag839f7@corp.supernews.com...
> Is it just me or what but everytime I have played against the GLA on
> skirmish mode they never use the Combat Cycle's...I've played 3 at a time
> set on hard and still haven't seen them use em....anyone else noticed this
> also?
>
> The Anonymous Alcoholic! Drink 12:365
>         Copyright ę 2003 Drinkenstein
>
>
>

 I build two Combat Cycles as first units out of factory when playing
Demolition, hold them ready in case of an early attack whilst building other
units. If the opponent hasn't attacked and I've then got sufficient other
units & cash I tend to swop the terrorist drivers for a worker and Karmen
Jell, you can keep your opponent occupied for ages with these two (Jell is
stealthed) leaving you to prepare a decisive assault force while they hunt
them down. The worker on the bike is an excellent rush unit for getting a
tunnel in the enemies base (not a tactic I like but many do to good effect).

 I think the fact that these are use and lose units stops too many being
built by most players.

Doc
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From: "Dr.Seuss" <dr.seuss@thecatinthehat99.freeserve.co.uk>
Newsgroups: alt.games.command.and.conquer
Subject: Re: GLA Combat Cycles
Date: Sat, 22 Nov 2003 20:31:17 -0000
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