Article View: alt.games.command.and.conquer
Article #26708Re: Flickering sprites and lockups during network play
From: Margolis
Date: Mon, 03 Nov 2003 12:59
Date: Mon, 03 Nov 2003 12:59
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3452 bytes
"bad_knee" <bl8n8r@yahoo.com> wrote in message news:e817ca4d.0311020746.3e4462e6@posting.google.com... > hello, > I have been experiencing random lockups while playing c&c generals and > zero hour. This only happens while playing network games. > I have tried the following so far, and the problem still exists. > - Reinstalled windows me several times > - Reinstalled Generals and Zero Hour several times > - Installed latest graphics drivers for ati radeon 9000 atlantis pro > - Installed latest lan drivers for realtek 8139 lan chip > - Installed Directx 9.0b > - Installed latest via 4in1 chipset drivers > - Booted with failsafe settings in bios > - Tried playing through a firewall (using PortOverride) > - Traced network packets through firewall for malicious connections > - Played through a modem directly connected to the computer > - Turned hardware acceleration down under "desktop settings" > - Set gfx options in Generals to custom and unchecked everything > > The problem still exists. Is this a known problem, or am I just a > lucky customer of an impossible hardware combination? > > > This morning I formatted the hard drive and reinstalled c&c generals, > the 65542_65536_english patch, directx 9.0b, the latest via4in1 > drivers, > the latest radeon 9000 drivers, the latest realtek sound drivers, the > latest realtek lan drivers and lauched Generals. > > At the opening menu screen all the "moving" images on the screen > flicker in-and-out. For example, a helicopter flies in over the > group of tanks and trucks in the middle, and all that is visible > is the rotor-blade, but for a few brief seconds the helicopter body > itself is visible. > > There is also a "flashing effect" going on as the screen rotates that > looks somewhat like lightning. Again, is this a known problem, or > am I just a lucky customer of an impossible hardware combination? > > thanks, > bl8n8r I haven't heard of this problem before. Sometimes network games are a little more stressful on a computer and will cause it to lock up when single player won't. one other thing: Realtek, they have been known to cause all kinds of problems in various network games -- Margolis
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Path: mbox-mo1.pugleaf.net!news5.aus1.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!nntp.giganews.com!pln-w!extra.newsguy.com!lotsanews.com!tethys.csu.net!newshub.sdsu.edu!elnk-nf2-pas!newsfeed.earthlink.net!stamper.news.pas.earthlink.net!stamper.news.atl.earthlink.net!newsread2.news.atl.earthlink.net.POSTED!0f396677!not-for-mail From: "Margolis" <someone@somewhere.net> Newsgroups: alt.games.command.and.conquer References: <e817ca4d.0311020746.3e4462e6@posting.google.com> Subject: Re: Flickering sprites and lockups during network play Lines: 55 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Message-ID: <bjspb.3339$9M3.187@newsread2.news.atl.earthlink.net> Date: Mon, 03 Nov 2003 12:59:51 GMT NNTP-Posting-Host: 24.217.170.54 X-Complaints-To: abuse@earthlink.net X-Trace: newsread2.news.atl.earthlink.net 1067864391 24.217.170.54 (Mon, 03 Nov 2003 07:59:51 EST) NNTP-Posting-Date: Mon, 03 Nov 2003 07:59:51 EST Organization: EarthLink Inc. -- http://www.EarthLink.net MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit