Article View: alt.games.command.and.conquer
Article #26669Re: Where are the ships??
From: The Ancient One
Date: Wed, 29 Oct 2003 21:27
Date: Wed, 29 Oct 2003 21:27
61 lines
3114 bytes
3114 bytes
"SL" <pillott@yahoo.com> wrote in message news:C%Qnb.133351$qj6.9742213@news1.news.adelphia.net... > surely they could come up with some sort of system. Maybe make a navy > dependent on a land force somehow. Maybe a fuel depot that navy's must use > that are run by land units. So, you could not have a total navy part alone, > but one that can still be lethal. > > It just made the game more well rounded I thought. I agree, I loved the NAvy in red alert. RA2's carriers with proper support were awesome against any target in range, which they should be. I believe it is just the personal bias of the designers against haveing a Navy. > > SL > "The Ancient One" <onlytheone@thetopknows.com> wrote in message > news:vpr9mk8c9p8ged@corp.supernews.com... > > > > "SL" <pillott@yahoo.com> wrote in message > > news:hA_mb.132466$qj6.8870010@news1.news.adelphia.net... > > > Are there even any "rumors" of adding a naval aspect? I liked that part > > of > > > the red alert series. It made it a little bit different as far as > tactics > > > went. > > > > Last I read the designers don't like ships, the fear is that in a two > player > > game, you could destroy your opponents land force, but he destroys your > > navy. He can't get your land troops, but he won't let you, or you can not > > afford, to build a new navy, so it ends in a stalemate. That is why TS had > > no Navy, just amphibious units. > > > > > > > > > > > "Lee Hardy" <lee15@blueyonder.co.uk> wrote in message > > > news:XsVmb.61$jD.34@news-binary.blueyonder.co.uk... > > > > there is a mod over at www.cncden.com (currently having server > troubles) > > > > that enables control over the navy's. I have installed the mod but > cant > > > seem > > > > to get to build the ships. any ways have a look!!! > > > > > > > > C ya > > > > > > > > Lee Hardy > > > > > > > > > > > > > > > > > > > >
Technical Details
Message-ID:
<vq0c6nau43cmfc@corp.supernews.com>Path:
mbox-mo1.pugleaf.net!news5.aus1.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!small1.nntp.aus1.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!chi1.webusenet.com!sjc70.webusenet.com!news.webusenet.com!sn-xit-02!sn-xit-04!sn-xit-01!sn-post-01!supernews.com!corp.supernews.com!not-for-mailReferences:
<spPmb.129811$qj6.8672606@news1.news.adelphia.net> <vpnss8l6tdjkc4@news.supernews.com> <XsVmb.61$jD.34@news-binary.blueyonder.co.uk> <hA_mb.132466$qj6.8870010@news1.news.adelphia.net> <vpr9mk8c9p8ged@corp.supernews.com> <C%Qnb.133351$qj6.9742213@news1.news.adelphia.net>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!news5.aus1.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!small1.nntp.aus1.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!chi1.webusenet.com!sjc70.webusenet.com!news.webusenet.com!sn-xit-02!sn-xit-04!sn-xit-01!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: "The Ancient One" <onlytheone@thetopknows.com> Newsgroups: alt.games.command.and.conquer Subject: Re: Where are the ships?? Date: Wed, 29 Oct 2003 16:27:49 -0500 Organization: Posted via Supernews, http://www.supernews.com Message-ID: <vq0c6nau43cmfc@corp.supernews.com> References: <spPmb.129811$qj6.8672606@news1.news.adelphia.net> <vpnss8l6tdjkc4@news.supernews.com> <XsVmb.61$jD.34@news-binary.blueyonder.co.uk> <hA_mb.132466$qj6.8870010@news1.news.adelphia.net> <vpr9mk8c9p8ged@corp.supernews.com> <C%Qnb.133351$qj6.9742213@news1.news.adelphia.net> X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2720.3000 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2727.1300 X-Complaints-To: abuse@supernews.com Lines: 63 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit