🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.command.and.conquer
Article #26669

Re: Where are the ships??

#26669
From: The Ancient One
Date: Wed, 29 Oct 2003 21:27
61 lines
3114 bytes
"SL" <pillott@yahoo.com> wrote in message
news:C%Qnb.133351$qj6.9742213@news1.news.adelphia.net...
> surely they could come up with some sort of system.  Maybe make a navy
> dependent on a land force somehow.  Maybe a fuel depot that navy's must
use
> that are run by land units.  So, you could not have a total navy part
alone,
> but one that can still be lethal.
>
> It just made the game more well rounded I thought.

I agree, I loved the NAvy in red alert. RA2's carriers with proper support
were awesome against any target in range, which they should be. I believe it
is just the personal bias of the designers against haveing a Navy.

>
> SL
> "The Ancient One" <onlytheone@thetopknows.com> wrote in message
> news:vpr9mk8c9p8ged@corp.supernews.com...
> >
> > "SL" <pillott@yahoo.com> wrote in message
> > news:hA_mb.132466$qj6.8870010@news1.news.adelphia.net...
> > > Are there even any "rumors" of adding a naval aspect?  I liked that
part
> > of
> > > the red alert series.  It made it a little bit different as far as
> tactics
> > > went.
> >
> > Last I read the designers don't like ships, the fear is that in a two
> player
> > game, you could destroy your opponents land force, but he destroys your
> > navy. He can't get your land troops, but he won't let you, or you can
not
> > afford, to build a new navy, so it ends in a stalemate. That is why TS
had
> > no Navy, just amphibious units.
> >
> > >
> > >
> > > "Lee Hardy" <lee15@blueyonder.co.uk> wrote in message
> > > news:XsVmb.61$jD.34@news-binary.blueyonder.co.uk...
> > > > there is a mod over at www.cncden.com (currently having server
> troubles)
> > > > that enables control over the navy's. I have installed the mod but
> cant
> > > seem
> > > > to get to build the ships. any ways have a look!!!
> > > >
> > > > C ya
> > > >
> > > > Lee Hardy
> > > >
> > > >
> > >
> > >
> >
> >
>
>
Technical Details
Message-ID: <vq0c6nau43cmfc@corp.supernews.com>
Path: mbox-mo1.pugleaf.net!news5.aus1.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!small1.nntp.aus1.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!chi1.webusenet.com!sjc70.webusenet.com!news.webusenet.com!sn-xit-02!sn-xit-04!sn-xit-01!sn-post-01!supernews.com!corp.supernews.com!not-for-mail
References: <spPmb.129811$qj6.8672606@news1.news.adelphia.net> <vpnss8l6tdjkc4@news.supernews.com> <XsVmb.61$jD.34@news-binary.blueyonder.co.uk> <hA_mb.132466$qj6.8870010@news1.news.adelphia.net> <vpr9mk8c9p8ged@corp.supernews.com> <C%Qnb.133351$qj6.9742213@news1.news.adelphia.net>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!news5.aus1.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!small1.nntp.aus1.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!chi1.webusenet.com!sjc70.webusenet.com!news.webusenet.com!sn-xit-02!sn-xit-04!sn-xit-01!sn-post-01!supernews.com!corp.supernews.com!not-for-mail
From: "The Ancient One" <onlytheone@thetopknows.com>
Newsgroups: alt.games.command.and.conquer
Subject: Re: Where are the ships??
Date: Wed, 29 Oct 2003 16:27:49 -0500
Organization: Posted via Supernews, http://www.supernews.com
Message-ID: <vq0c6nau43cmfc@corp.supernews.com>
References: <spPmb.129811$qj6.8672606@news1.news.adelphia.net> <vpnss8l6tdjkc4@news.supernews.com> <XsVmb.61$jD.34@news-binary.blueyonder.co.uk> <hA_mb.132466$qj6.8870010@news1.news.adelphia.net> <vpr9mk8c9p8ged@corp.supernews.com> <C%Qnb.133351$qj6.9742213@news1.news.adelphia.net>
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2720.3000
X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2727.1300
X-Complaints-To: abuse@supernews.com
Lines: 63
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit