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Article #17353

Re: GDI MIS 11, TACTICS

#17353
From: TCipollina
Date: Thu, 11 Feb 1999 00:00
49 lines
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BTW

if you get APV's here, why not send in engineers to take over the CY too?
then you can have fun building NOD stuff

and level 11, did you carry extra money over from level 10?
-- 
Fight Win Prevail
But Never Cheat

STUART <w...@proweb.co.uk> wrote in article
<01be54d8$2e66a2e0$7da4b6c3@default>...
> okay (NOTE NO CAPITALS!!!!!)
> Just started mis 11- looks a wee bit more of a challenge than
> level 10.........
> 
> my basic tactic on level 10 was as follows....
>  usual blah ....blah build up, protection of base etc.
> 
> then......
> 
> attack nod base with the following concepts:
> 
> 	i. send in a wave of minigunners to keep the laser happy
> 	ii. closely followed by 2 hum vees' - which charge straight into the
base
> 	drawing off armour etc.--- the idea being to locate the construction
> yard!!!!!
> 	iii. meanwhile my grenade chaps are seeing to the 1st sam site.
> 	iv. sam site falls - orca attack to laser weapon
> 	v. tanks now attack on mass taking out turets - then crushing foot
> troopers
> 	& destroying the hand of nod.
> 	vi. rearmed orcas take out construction yard
> 	vii. tanks take out harvesters
> 	viii.engineers do the rest
> 
> would the above tactics work on level 11 or should I be thinking
> differently!!!!!!
> bloody silly landing area......straight into 3 turets and a tank......
> 
> QUESTION......WHAT OTHER C.C GAMES ARE AVAIL. & ARE THEY AS GOOD???????
> 
> REGARDS
> A TOTAL ADDICT
> 
> 
> 
> 
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From: "TCipollina" <joe...@stny.lrun.com>
Subject: Re: GDI MIS 11, TACTICS
Date: 1999/02/11
Message-ID: <01be5576$78f24dc0$c48fd2cc@compaq>
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