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Article #17353Re: GDI MIS 11, TACTICS
From: TCipollina
Date: Thu, 11 Feb 1999 00:00
Date: Thu, 11 Feb 1999 00:00
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BTW if you get APV's here, why not send in engineers to take over the CY too? then you can have fun building NOD stuff and level 11, did you carry extra money over from level 10? -- Fight Win Prevail But Never Cheat STUART <w...@proweb.co.uk> wrote in article <01be54d8$2e66a2e0$7da4b6c3@default>... > okay (NOTE NO CAPITALS!!!!!) > Just started mis 11- looks a wee bit more of a challenge than > level 10......... > > my basic tactic on level 10 was as follows.... > usual blah ....blah build up, protection of base etc. > > then...... > > attack nod base with the following concepts: > > i. send in a wave of minigunners to keep the laser happy > ii. closely followed by 2 hum vees' - which charge straight into the base > drawing off armour etc.--- the idea being to locate the construction > yard!!!!! > iii. meanwhile my grenade chaps are seeing to the 1st sam site. > iv. sam site falls - orca attack to laser weapon > v. tanks now attack on mass taking out turets - then crushing foot > troopers > & destroying the hand of nod. > vi. rearmed orcas take out construction yard > vii. tanks take out harvesters > viii.engineers do the rest > > would the above tactics work on level 11 or should I be thinking > differently!!!!!! > bloody silly landing area......straight into 3 turets and a tank...... > > QUESTION......WHAT OTHER C.C GAMES ARE AVAIL. & ARE THEY AS GOOD??????? > > REGARDS > A TOTAL ADDICT > > > >
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From: "TCipollina" <joe...@stny.lrun.com> Subject: Re: GDI MIS 11, TACTICS Date: 1999/02/11 Message-ID: <01be5576$78f24dc0$c48fd2cc@compaq> X-Deja-AN: 443086743 References: <01be54d8$2e66a2e0$7da4b6c3@default> X-Trace: newsr1.twcny.rr.com 918706829 204.210.143.196 (Wed, 10 Feb 1999 23:20:29 EDT) Organization: TWC Syracuse NY NNTP-Posting-Date: Wed, 10 Feb 1999 23:20:29 EDT Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit