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Article #17350

Re: GDI MIS 11, TACTICS

#17350
From: TCipollina
Date: Thu, 11 Feb 1999 00:00
57 lines
2424 bytes
since you have Orca air cover and guard towers and tanks i think you will
find the ending easier than you thought..but don;t resort to sandbags,
please
-- 
Fight Win Prevail
But Never Cheat

STUART <w...@proweb.co.uk> wrote in article
<01be55a0$3abf5aa0$38a4b6c3@default>...
> started northwest, NOD southeast
> 
> only just started the level last night.
> only seen one flametank so far - hey meet my best friend Orca. no probs
so
> far.
> positioned the base on a par with the right side turret. base defence
> includes
> alt. guard tower / tank / guard tower / tank etc. all backed up with orca
> cover
> and a selection of infantry in the background waiting for later.
> 
> the problem is ending the game: that will be fun - usual tactic if in
doubt
> blast everything
> sandbags walls the lot!!!!!!!!!!
> 
> TCipollina <joe...@stny.lrun.com> wrote in article
> <01be5576$38ae4700$c48fd2cc@compaq>...
> > first i have to ask
> > which level 10 did you do?
> > SCG10ea or eb
> > did you start in the southwest, with a maze like hills to NOD in the
> > Northeast
> > or did you start northwest, with NOD southeast?
> > 
> > your tactic would work either way for SCG10ea or eb
> > SCG11ea (only one map) actually has a weaker base, it is the starting
> point
> > that is different and harder....as you found out...but you didnt
mention
> > the flametanks...
> > how far have you gotten in SCG11ea?
> > 
> > once your base is set, you could use the same tactics
> > personnally i like the Orcas and blast the harvesters and SAM sites
with
> > them
> > once NOD runs out of money they are easy to take over...
> > 
> > its how to end the game that is the puzzle
> > -- 
> > Fight Win Prevail
> > But Never Cheat
> > 
> > STUART <w...@proweb.co.uk> wrote in article
> >
> 
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From: "TCipollina" <joe...@stny.lrun.com>
Subject: Re: GDI MIS 11, TACTICS
Date: 1999/02/11
Message-ID: <01be55cb$df47cfa0$c48fd2cc@compaq>
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