Article View: alt.games.command.and.conquer
Article #17200Re: GDI mission 6 (?)
From: TCipollina
Date: Tue, 02 Feb 1999 00:00
Date: Tue, 02 Feb 1999 00:00
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maybe the directions are not clear when you land at the smoke it is straight north first not west then north not north but take a turn early east and not fly north it is: once you land and disembark in the smoke, go straight north shoot any troops you see, but run PAST the vehicles. take the second east turn (do not go all the way north) do not go directly into the compound, but go to the high ground just south and pick off the sentries and the flamers. then go in got it, north first....then second turn east but do not go into the base, goto the high ground just south first... this avoids all your troubles and forget the barbed wire unless you want the airstip (there is an opening in the fence just inside the northwest opening of the compound)...go for the refinery and have fun on level 7, and build money for level 8 -- Fight Win Prevail But Never Cheat Jodo Kast <jodo...@earthling.et> wrote in article <36b52e69$0$16...@nntp1.ba.best.com>... > TCipollina wrote in message <01be4d7c$7abc5940$5f8fd2cc@compaq>... > >it isn't impossible, you just need to know the minor tricks to the > >game..remember the commando is one of speed and stealth..low in body armour > >but with a sniper rifle that is a one shot killer of troops (and worthless > >against vehicles) > >read the below for my complete walkthru: > > > >first save early save often > > > >i stopped blowing up all SAM sites (except for the original two, of course) > >since > >1) the occupants tend to shoot and weaken my commando > >2) they are protected by tanks, buggies, etc > > > > > >try to get to your helicopter with minimal damage, your health status > >should be green. Be sure to point the demo charge in the middle of the SAM > >sites. > > > >once you land and disembark in the smoke, go straight north, shoot any > >troops you see, but run PAST the vehicles. (the high powered rifle is no > >match for an armored Hum-Vee) take the second east turn (do not go all the > >way north) > >do not go directly into the compound, but go to the high ground just south > >and pick off the sentries and the flamers. then go in > The first high ground (the one just SW of the base) is covered by a turret, > and my range can't hit the troops w/out being killed by the turret. The > second high ground worked perfect- until 2 buggies and a tank showed up > along w/the troops- and there was no break in the line of troops for me to > slip in through... now what??? > the only time I got in was by taking a seriously _back_ route- using my > chopper to land me next to the far- right SAM site, but my chopper was taken > out by two tanks guarding it- luckily the tanks didn't attack the commando. > I next went up the far-right side of the map, only encountering one buggy > that shot at me but moved on- I was in the base, but then I made the mistake > of attacking a rifleman- I got mobbed by everyone in the base, and I hadn't > saved. also- who do you get past the barbed wire? wish I could cut it- > commandos should have something like a grappling hook/wirecutters, otherwise > what good are they but infantry killers? > > still trying, > Jodo Kast > > >
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From: "TCipollina" <joe...@stny.lrun.com> Subject: Re: GDI mission 6 (?) Date: 1999/02/02 Message-ID: <01be4e5c$fc49b800$828fd2cc@compaq> X-Deja-AN: 439610543 References: <36b4e7c9$0$16680@nntp1.ba.best.com> <01be4d7c$7abc5940$5f8fd2cc@compaq> <36b52e69$0$16677@nntp1.ba.best.com> X-Trace: newsr1.twcny.rr.com 917926228 204.210.143.130 (Mon, 01 Feb 1999 22:30:28 EDT) Organization: TWC Syracuse NY NNTP-Posting-Date: Mon, 01 Feb 1999 22:30:28 EDT Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit