Article View: alt.games.command.and.conquer
Article #17055Re: Tactical Importance?
From: nospam
Date: Thu, 28 Jan 1999 00:00
Date: Thu, 28 Jan 1999 00:00
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1699 bytes
DSHammond wrote: > > In the GDI missions where you have to protect the villagers (or repair the > base, depending on which arrow you chose) - i.e the SCG08 ones - you are > told in the mission briefing that this mission is "of great tactical > importance". Why? I can see how this could apply to the repair mission, > but defending Mobius and a few villagers? They don't exactly help you > later. Could anyone shed some light on this one? If I remember well, if all villagers (or Moebius) die, "your mission is a failure". It happens once with I playing, all villagers were killed by tiberium, and I lose the game although I had plenty of units, money, etc. Except that, there is no major reason regarding screenplay. BUT in Tiberian Sun, helping the "Forgotten" (humans left in the Tiberium-contaminated lands) is a MAJOR concern : Forgotten have special units and special buildings they can give you ! The GDI is best at convincing the Forgotten to collaborate, because GDI is the good one. But Nod can also succeed. Well... all this is the screenplay of TS doen't change till it is released !
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From: nospam <nos...@neverspam.com> Subject: Re: Tactical Importance? Date: 1999/01/28 Message-ID: <36B07C1D.949CDDE2@neverspam.com> X-Deja-AN: 437958138 References: <78nnt7$622$1@news6.svr.pol.co.uk> X-Accept-Language: en X-Trace: front4.grolier.fr 917535654 12561 195.36.165.10 (28 Jan 1999 15:00:54 GMT) Organization: Club-Internet (France) Mime-Version: 1.0 Reply-To: nos...@neverspam.com NNTP-Posting-Date: 28 Jan 1999 15:00:54 GMT Newsgroups: alt.games.command.and.conquer Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit