Article View: alt.games.command.and.conquer
Article #16967Re: Command and Conquer question
From: Olaf van der Spek
Date: Thu, 21 Jan 1999 00:00
Date: Thu, 21 Jan 1999 00:00
46 lines
1970 bytes
1970 bytes
Of course # means 0 to 9. The Arcane Chas heeft geschreven in bericht ... >In article <dundradal-210...@nmonew.ne.mediaone.net>, >Dundradal <dund...@firststrike-inc.SPAMFREE.com> writes >>In article <36A71A02...@one.net.au>, Peter Wood <p...@one.net.au> wrote: >> >>> Paul Smith wrote: >>> >>> > Help please.. >>> > >>> > How do I set a bomb to detonate (using a sniper) and move away without being >>> > blown to shit. >>> > >>> > I am new at this game so don't laugh at me too hard. >>> > >>> > Any help is appreciated. >>> > >>> > Phil (under the guise of Paul). >>> >>> Hi. >>> >>> How I do it is to keep him (BTW he is a commando, not a sniper) >>highlighted, and >>> as soon as he plants the bomb and you see what direction he starts to move, >>> click further away in the same direction. If you are lucky he will move enough >>> away before the bomb goes off, so he won't be damaged. >>> >>> I won't laugh hard. I might hurt myself. >>> >>Yeah I do a similar thing, just group the sniper by himself (ctrl-#1-9) >>and after he sets the C4 have him run away... >> > >Last time I tried (yesterday) ctrl-# doesn't work in C&C. > >-- >Cheers, > >Chas. > >http://www.lindsayc.force9.co.uk
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From: "Olaf van der Spek" <Sp...@EuroNet.NL> Subject: Re: Command and Conquer question Date: 1999/01/21 Message-ID: <787sdn$1c0b$1@beast.euro.net> X-Deja-AN: 435310775 References: <786mm2$acj$1@news.mel.aone.net.au> <36A71A02.15C2D5E0@one.net.au><dundradal-2101991142050001@nmonew.ne.mediaone.net> <E3EMKGA7D3p2Ew75@the-arcane.demon.co.uk> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Complaints-To: ab...@euronet.nl X-Trace: beast.euro.net 916944119 45067 194.134.8.140 (21 Jan 1999 18:41:59 GMT) Organization: EuroNet Internet NNTP-Posting-Date: 21 Jan 1999 18:41:59 GMT Newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit