Article View: alt.games.command.and.conquer
Article #126Re: Help on Nod Level 13
From: cad... Chris Adams
Date: Tue, 02 Jan 1996 00:00
Date: Tue, 02 Jan 1996 00:00
40 lines
2249 bytes
2249 bytes
jwro...@mindspring.com (Jeff Rogers) wrote: >Larry Wagner <lwa...@pacifier.com> wrote: >>Has anyone come up with a strategy for winning Nod level 13? This is the one where >>you start out on an island and have to capture a chopper with an engineer to ferry >>your troops over to the mainland. I've managed to establish a base on the mainland >>after building the Temple on the island. But my mainland base is just to the north >>of a heavily defended Nod base and I keep getting hammered. >Larry, don't "establish a base" on the mainland... use the chopper and >some engineers to take over the GDI base that is just east of your >starting island. It takes patience, because you have to soften that >base up a bit. Dropping bazooka guys in there to take out the >mammoths is a MUST... then start taking that base. Take his vehicle >construction plant first, and build medium tanks to eliminate the >guard towers. Sandbag 'em so they can't rebuild. If you can take the >whole base, you will get a construction yard at the southeast corner >of the base. Selling that will give you the cash that you need to >survive later (when the tiberium you can mine is in short supply)... Hmm I just attack with and engineer two bazooka guys, a flamer and your commando. 1. Make sure you have LOTS of spare power 2. Build and obelisk of light and get it to READY stage 3. Land at the TL corner of his base 4. Shoot bazooka guys with commando 5. Blow hole in wall with bazooka guys 6. Capture the weapons factory 7. Build the obelisk next to it (right corner is good...) 8. Sell factory 9. Rrepair obelisk like hell. Works like a charm... :-) -- Mr Zap!, aka Chris Adams, HR Development, Oracle UK Work: cad...@uk.oracle.com Home: chr...@luna.co.uk WWW: http://www.luna.co.uk/~chrisa
Technical Details
Message-ID:
<4cbbhp$ccj@inet-nntp-gw-1.us.oracle.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<30E19695.61DD@pacifier.com> <4bsm53$bdh@brickbat.mindspring.com>Show Full Headers
Complete Article Headers
From: cad...@uk.oracle.com (Chris Adams) Subject: Re: Help on Nod Level 13 Date: 1996/01/02 Message-ID: <4cbbhp$ccj@inet-nntp-gw-1.us.oracle.com> X-Deja-AN: 133669838 references: <30E19695.61DD@pacifier.com> <4bsm53$bdh@brickbat.mindspring.com> organization: Oracle UK newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit