Article View: alt.games.command.and.conquer
Article #122Re: C&C GDI Level (4?)
From: Miller Brent James COM
Date: Mon, 01 Jan 1996 00:00
Date: Mon, 01 Jan 1996 00:00
2 lines
712 bytes
712 bytes
sure you could do the air strip to aviod the base destruction method......but why reduce the challenge and game play hours?????
Technical Details
Message-ID:
<Pine.SOL.3.91.960101111559.3999C-100000@student.canberra.edu.au>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<Pine.SUN.3.91.951218221445.23361A-100000@limestone.kosone.com> <4bhd3p$dvm@yvonne.kd.qd.se> <4bhp09$s8j@cloner2.ix.netcom.com>Show Full Headers
Complete Article Headers
From: "Miller / Brent James (COM)" <u91...@student.canberra.edu.au> Subject: Re: C&C GDI Level (4?) Date: 1996/01/01 Message-ID: <Pine.SOL.3.91.960101111559.3999C-100000@student.canberra.edu.au> X-Deja-AN: 133604763 references: <Pine.SUN.3.91.951218221445.23361A-100000@limestone.kosone.com> <4bhd3p$dvm@yvonne.kd.qd.se> <4bhp09$s8j@cloner2.ix.netcom.com> organization: University of Canberra, Australia mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.command.and.conquer Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit