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Article View: alt.games.command.and.conquer
Article #1140

Re: Covert ops

#1140
From: ht... M Tran
Date: Sun, 05 May 1996 00:00
51 lines
2075 bytes
Tt...@earthlink.net (Trickey Trey) wrote:

>john.s...@zetnet.co.uk (John Sharkey) wrote:



>>How do you get past the first part of Hells
>>Fury when you start with a few minigunners,a few
>>grenadiers and 4 bazooka man.
>>Flamers come out of the Hand of Nod
>>And torch my guys.

>>Ive done most of the rest so can someone please
>>help me.

>>           -- 
>>       John Sharkey
>>       john.s...@zetnet.co.uk
>>       Stornoway
>>       Isle of Lewis,     Scotland


>Dear John, what happened to the tanks you start out with?. You need to
>send everything at the gun turrets one at a time. Then after they're
>toast, send everything after the Hand of Nod. Use some of your gunnars
>and bazooka men to fire on the flamers comming out. Aim the rest on
>the Hand of Nod, when that blows the base is yours. The rest of the
>mission is the hard part.

You don't get tanks until after you destroy the hand of nod as I
recall. It doesn't matter, I didn't use the tank anyway. I think this
was how it looked...
		   w	XXXXX
 	wwwwwwww	XXXXX
	B	M
	wwwwwwww
		   w
			   G

w=wall	M=minigunner	G=grenadier	B=bazookermen	X=hand of nod

Place your men in the map as shown above. The minigunners should
protect the bazookermen from getting shot by other minigunners. The
bazookermen should be shooting the hand of nod in the meantime. The
grenadiers should stand there not doing anything. As soon as a flamer
comes out, bomb him with grenadiers. They should be able tio kill the
flamer without getting hit themselves. After that, the whole stage
should be easy.

M Tran
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From: ht...@extra.ucc.su.oz.au (M Tran)
Subject: Re: Covert ops
Date: 1996/05/05
Message-ID: <4mgvt4$kej@metro.usyd.edu.au>
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