Article View: alt.games.command.and.conquer
Article #1022Re: C&C players afraid of fog-of-war
From: r... Robert Lowery
Date: Mon, 15 Apr 1996 00:00
Date: Mon, 15 Apr 1996 00:00
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In article <4ksh41$o...@harbinger.cc.monash.edu.au>, ste...@cs.monash.edu.au (Steve Murphy) wrote: I agree, no fog of war is definitely the worst part about C&C, how stupid is it that you can send in a lowly humvee or nod buggy in sacrifice and be able to see the whole base for the rest of the game. Fog of war rules >Yep. > >Every C&C player I engage in a friendly game of warcraft starts crying if >fog-of-war is not turned off. > >Waaaaa ! I wanna run a peon into your base and be able to see what >you're doing for the rest of the game. No fair ! > >Gee. That makes the game really fun. The same applies for C&C. Would >it not be more fun with a fog-of-war ? (I.e. more realistic ?) You would >need to post sentries, sneak attacks would be more fun, taking out >the other player's reconaissance would be a strategy in itself, etc, etc... > >Fog of war in C&C 2 would be a definitive step in the right direction for >realism and strategy. I think Westwood has hinted that there may be some >sort of fog-of-war in Red Alert with the 'Mobile Radar Jammer' (April '96 >Stat. Plus magazine). > >Fog of war forever ! > >Steve Murphy
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From: r...@bruce.cs.monash.edu.au (Robert Lowery) Subject: Re: C&C players afraid of fog-of-war Date: 1996/04/15 Message-ID: <4ksj1d$utm@harbinger.cc.monash.edu.au> X-Deja-AN: 147534486 references: <4ksh41$o98@harbinger.cc.monash.edu.au> organization: Monash University newsgroups: alt.games.command.and.conquer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit