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6 messages
6 total messages Started by wie... T Mon, 27 Nov 1995 00:00
C&C [EDITOR]!! Little help here...
#63
Author: wie... T
Date: Mon, 27 Nov 1995 00:00
19 lines
1262 bytes
	Ok, Andrew, I hope you're reading this.  I think I've just about got
this thing, but two things are stopping me.  

	1)  Offsets.  I want to use extract.exe to get the text for a mission
out of the general.mix file, but I don't know the offsets for any of
the missions.  Where can I find this?

	2)  I created a crude map with the cc_edit and got the text file and
the map file.  Then I copied them to an scn file.  THEN I renamed that
file to scg01a.ini to replace the first GDI mission.  It was in the
same directory as the game.dat file.  So far as I can tell, that's
what was necessary to make it work, right?  That's what the
tutorial.txt file said.  However, when I ran C&C, GDI mission one was
just the same old GDI mission 1.  What did I do wrong??

Thanks for creating the editor, and thanks for your help.

-T
wie...@ix.netcom.com
Re: C&C [EDITOR]!! Little help here...
#64
Author: t... Thomas Ruschak
Date: Mon, 27 Nov 1995 00:00
39 lines
1828 bytes
In article <49b4p1$l...@ixnews6.ix.netcom.com> wie...@ix.netcom.com (T) writes:
>	Ok, Andrew, I hope you're reading this.  I think I've just about got
>this thing, but two things are stopping me.  
>
>	1)  Offsets.  I want to use extract.exe to get the text for a mission
>out of the general.mix file, but I don't know the offsets for any of
>the missions.  Where can I find this?

	See the post I did last night for multiplayer offsets. For normal
missions, use a hex editor to find them. Or, use view to look at the 
general.mix file - it'll show 118 things. Extract using the offsets, and
if you get a text file, it's scenario info, otherwise it's probably a map.
Maps always come after the scenario info, so once you find the scenario
info, look for an offset just after that...

>	2)  I created a crude map with the cc_edit and got the text file and
>the map file.  Then I copied them to an scn file.  THEN I renamed that
>file to scg01a.ini to replace the first GDI mission.  It was in the
>same directory as the game.dat file.  So far as I can tell, that's
>what was necessary to make it work, right?  That's what the
>tutorial.txt file said.  However, when I ran C&C, GDI mission one was
>just the same old GDI mission 1.  What did I do wrong??

	Andrew got the name wrong... scg01ea.ini

Tom

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Re: C&C [EDITOR]!! Little help here...
#65
Author: bu... andrew griffin
Date: Wed, 29 Nov 1995 00:00
27 lines
1616 bytes
Thomas Ruschak (t...@chainsaw.ecn.purdue.edu) wrote:
: In article <49b4p1$l...@ixnews6.ix.netcom.com> wie...@ix.netcom.com (T) writes:
: >	2)  I created a crude map with the cc_edit and got the text file and
: >the map file.  Then I copied them to an scn file.  THEN I renamed that
: >file to scg01a.ini to replace the first GDI mission.  It was in the
: >same directory as the game.dat file.  So far as I can tell, that's
: >what was necessary to make it work, right?  That's what the
: >tutorial.txt file said.  However, when I ran C&C, GDI mission one was
: >just the same old GDI mission 1.  What did I do wrong??
: 
: 	Andrew got the name wrong... scg01ea.ini

Guilty as charged. I missed out the 'e' (can I please a typing error?)

Also, you will HAVE to use map-p to replace the map in the general.mix 
file and not copy it to the end of the text file as I said in the 
uttorial. As this is the case, you may like to keep a backup copy of the 
general.mix file.

: 
: Tom
: 

-- 
Andrew Griffin                    bu...@adam.com.au
http://adam.com.au/~buggy
BUGGY editors for buggy games...
Re: C&C [EDITOR]!! Little help here...
#66
Author: core... Tim Pierce
Date: Wed, 29 Nov 1995 00:00
43 lines
2066 bytes
In <30bba...@eden.adam.com.au> bu...@adam.com.au (andrew griffin)
writes: 
>
>Thomas Ruschak (t...@chainsaw.ecn.purdue.edu) wrote:
>: In article <49b4p1$l...@ixnews6.ix.netcom.com> wie...@ix.netcom.com
(T) writes:
>: >	2)  I created a crude map with the cc_edit and got the text file
and
>: >the map file.  Then I copied them to an scn file.  THEN I renamed
that
>: >file to scg01a.ini to replace the first GDI mission.  It was in the
>: >same directory as the game.dat file.  So far as I can tell, that's
>: >what was necessary to make it work, right?  That's what the
>: >tutorial.txt file said.  However, when I ran C&C, GDI mission one
was
>: >just the same old GDI mission 1.  What did I do wrong??
>: 
>: 	Andrew got the name wrong... scg01ea.ini
>
>Guilty as charged. I missed out the 'e' (can I please a typing error?)
>
>Also, you will HAVE to use map-p to replace the map in the general.mix

>file and not copy it to the end of the text file as I said in the 
>uttorial. As this is the case, you may like to keep a backup copy of
the 
>general.mix file.
>
>: 
>: Tom
>: 
>
>-- 
>Andrew Griffin                    bu...@adam.com.au
>http://adam.com.au/~buggy
>BUGGY editors for buggy games...


Since we are on the subject of errors, there is a small one in ccedit
1.5 that I noticed. when I increased the payload of the orca, the tech
level of it also increased, so if you give the orca a payload of 10 it
gets a tech level of 10, and there is no way to lower the tech level
back down..
Re: C&C [EDITOR]!! Little help here...
#68
Author: s180... Joshua Widjaya
Date: Wed, 29 Nov 1995 00:00
45 lines
2444 bytes
wie...@ix.netcom.com (T) wrote:
>	Ok, Andrew, I hope you're reading this.  I think I've just about got
>this thing, but two things are stopping me.
>
>	1)  Offsets.  I want to use extract.exe to get the text for a mission
>out of the general.mix file, but I don't know the offsets for any of
>the missions.  Where can I find this?
>
>	2)  I created a crude map with the cc_edit and got the text file and
>the map file.  Then I copied them to an scn file.  THEN I renamed that
>file to scg01a.ini to replace the first GDI mission.  It was in the
>same directory as the game.dat file.  So far as I can tell, that's
>what was necessary to make it work, right?  That's what the
>tutorial.txt file said.  However, when I ran C&C, GDI mission one was
>just the same old GDI mission 1.  What did I do wrong??
>
>Thanks for creating the editor, and thanks for your help.
>
>-T
>wie...@ix.netcom.com
>
Offsets> I have just figured out a neat way of finding offsets!!!
use mapview.exe, and on the rite side, should be some offset info about the map u are currently viewing, but u hafta recognize the map!

I tried my map, it didn't work, but at least it loaded it!!! I named mine scg01ea.ini ... maybe the "a" would help... maybe its a different map.
Please mail me if u get a map to work!
Thanx
-Josh

Josh Widjaya at s180...@singnet.com.sg

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Re: C&C [EDITOR]!! Little help here...
#67
Author: bu... andrew griffin
Date: Sat, 02 Dec 1995 00:00
16 lines
1166 bytes
Tim Pierce (core...@ix.netcom.com) wrote:
: Since we are on the subject of errors, there is a small one in ccedit
: 1.5 that I noticed. when I increased the payload of the orca, the tech
: level of it also increased, so if you give the orca a payload of 10 it
: gets a tech level of 10, and there is no way to lower the tech level
: back down..

Yep, I found this myself a day after I released v1.5. Revision 1 is now 
available and fixes this and another bug I also found.

: 

-- 
Andrew Griffin                    bu...@adam.com.au
http://adam.com.au/~buggy
BUGGY editors for buggy games...
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