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Thread View: alt.games.command-n-conq
1 messages
1 total messages Started by lenk... Wed, 14 Feb 1996 00:00
Apaches vs Orcas and harvester killing
#1790
Author: lenk...
Date: Wed, 14 Feb 1996 00:00
21 lines
1678 bytes
Harvesters usually win the game. Ie if you have many happy harvesters you can 
buy heaps of stuff. The biggest imbalance of the game is the difference 
between apaches and orcas. 3 apaches can wipe out a harvester in a single 
strike. It takes about 7 or 8 orcas to do the same deed in a single strike. 
Therefore apaches will kill GDI's harvesters before GDI can get enough orcas 
into the air, and of course once his harvesters are destroyed he can't afford 
them anyway - game over!

It is almost impossible for GDI to defend their harvesters in the field. The 
only possible way is to sandbag out to the tiberium and build advance guard 
towers (AGT's), build mammoth tanks or use bazooka guys. AGT's are good but 
only if the tiberium is not too far to sandbag to. Mammoth tanks take time 
because you've got to build a weapons factory and repair yard. MT's can be 
taken out easily by as few as 3 Nod bikes. Bazooka guys suck because they are 
relatively expensive for the puny little shits that they are. They can't keep 
up with the harvesters and the tiberium kills 'em anyway or apaches turn them 
into mincemeat.

An aggressive Nod player who concentrates on apaches at the start of the game 
is very hard to beat. GDI just hopes that they can get into the Nod base and 
catch him with his pants down.
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