Thread View: alt.games.command-n-conq
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Started by jeff... Jeffery Chow
Wed, 14 Feb 1996 00:00
NOD Cheats?
Author: jeff... Jeffery Chow
Date: Wed, 14 Feb 1996 00:00
Date: Wed, 14 Feb 1996 00:00
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Hello, has anyone else encountered this? In the GDI mission 7 (repair base and kill NOD presence), I managed to finally kill their airbase in a storming attack hoping that they wouldn't be able to make any more heavy machinery. Of course, I lost my whole force, but I think it was worth it. I had plenty of cash left so I can always rebuild while NOD was sitting idle (just producing infantry). When I went back for the second wave, _the_airbase_was_rebuilt_! Forgive me, but does the NOD base have a hidden construction yard somewhere on the map? If so, how is it able to build structures which are disjoint from the MCV? I just spent ~50 minutes trying to gracefully finish the level (the 1 time storm attack was just done on impulse), just to discover that NOD apparently can sprout structures wherever it wants. Sheeesh. Please console me. (no flames, btw) -- ========================================================== Jeffery Chow 3rd year Computer Science, UBC E-mail: jeff...@unixg.ubc.ca || j8...@ugrad.cs.ubc.ca Home Page: http://www.ugrad.cs.ubc.ca/spider/j8g1 ---------------------------------------------------------- "Now what if we were to make a large wooden badger?" ==========================================================
Re: NOD Cheats?
Author: Neil S. Russell
Date: Wed, 14 Feb 1996 00:00
Date: Wed, 14 Feb 1996 00:00
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In article <4fs66q$r...@nntp.ucs.ubc.ca>
jeff...@unixg.ubc.ca "Jeffery Chow" writes:
> Hello, has anyone else encountered this?
> In the GDI mission 7 (repair base and kill NOD presence),
> I managed to finally kill their airbase in a storming attack
> hoping that they wouldn't be able to make any more heavy
> machinery. Of course, I lost my whole force, but I think it was
> worth it. I had plenty of cash left so I can always rebuild while
> NOD was sitting idle (just producing infantry). When I went back
> for the second wave, _the_airbase_was_rebuilt_!
>
> Forgive me, but does the NOD base have a hidden construction yard
> somewhere on the map? If so, how is it able to build structures
> which are disjoint from the MCV? I just spent ~50 minutes trying
> to gracefully finish the level (the 1 time storm attack was just
> done on impulse), just to discover that NOD apparently can sprout
> structures wherever it wants. Sheeesh.
>
If thats the mission i think it is, when you go through the gap to attack
the airbase, hand of nod, tiberium silo and 'harvester house!' there
are two gun turrents, one on each side of the gap, right ?? If so this is
the mission im on about. go through the gap and turn left, about 10.30ish
and there are lots more buildings.....
> Please console me. (no flames, btw)
> --
> ==========================================================
> Jeffery Chow 3rd year Computer Science, UBC
> E-mail: jeff...@unixg.ubc.ca || j8...@ugrad.cs.ubc.ca
> Home Page: http://www.ugrad.cs.ubc.ca/spider/j8g1
> ----------------------------------------------------------
> "Now what if we were to make a large wooden badger?"
> ==========================================================
>
--
Neil S. Russell | Email: ne...@nacro.demon.co.uk |
National Computer Systems Manager | Office: +44-121-643-7475 ext 131 |
NACRO | These must be my views, nobody else |
UK | would be daft enough to express them.|
Re: NOD Cheats?
Author: c... Paul
Date: Sat, 17 Feb 1996 00:00
Date: Sat, 17 Feb 1996 00:00
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On 14 Feb 1996 08:23:54 GMT, jeff...@unixg.ubc.ca (Jeffery Chow) wrote: >Hello, has anyone else encountered this? >In the GDI mission 7 (repair base and kill NOD presence), >I managed to finally kill their airbase in a storming attack >hoping that they wouldn't be able to make any more heavy >machinery. Of course, I lost my whole force, but I think it was >worth it. I had plenty of cash left so I can always rebuild while >NOD was sitting idle (just producing infantry). When I went back >for the second wave, _the_airbase_was_rebuilt_! The way I dealt with that mission is to get tons of Hum Vees and Tanks and do the (G key) patrol of the area where the Nod harversters reside. Eventually my guys destroy all the harversters, than Nod keeps making more and I destroy them as they come along, eventually using up all its Tiberium resources on reproducing harversters. Than I simply went for the kill... I find the best way to get any enemy is to go after the harversters, just make sure your base is very well protected. For some reason the computer AI likes to take vengenceane. >Forgive me, but does the NOD base have a hidden construction yard >somewhere on the map? If so, how is it able to build structures >which are disjoint from the MCV? I just spent ~50 minutes trying >to gracefully finish the level (the 1 time storm attack was just >done on impulse), just to discover that NOD apparently can sprout >structures wherever it wants. Sheeesh. This is level 7? Are you sure the structures just weren't already there in the first place? "The inherent problem with this technology is that a single pair of eyes focuses on a single screen, and by some electronic extension, you are connected to somebody else--but it's in the abstract. The danger is that we become enamored with the abstract and forget that life is really touchy-feely." -- William Shatner
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