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Thread View: alt.games.command-n-conq
3 messages
3 total messages Started by jeff... Jeffery Chow Wed, 14 Feb 1996 00:00
NOD Cheats?
#1766
Author: jeff... Jeffery Chow
Date: Wed, 14 Feb 1996 00:00
25 lines
1628 bytes
Hello, has anyone else encountered this?
In the GDI mission 7 (repair base and kill NOD presence),
I managed to finally kill their airbase in a storming attack
hoping that they wouldn't be able to make any more heavy
machinery. Of course, I lost my whole force, but I think it was
worth it. I had plenty of cash left so I can always rebuild while
NOD was sitting idle (just producing infantry). When I went back
for the second wave, _the_airbase_was_rebuilt_!

Forgive me, but does the NOD base have a hidden construction yard
somewhere on the map? If so, how is it able to build structures
which are disjoint from the MCV? I just spent ~50 minutes trying
to gracefully finish the level (the 1 time storm attack was just
done on impulse), just to discover that NOD apparently can sprout
structures wherever it wants. Sheeesh.

Please console me. (no flames, btw)
--
==========================================================
Jeffery Chow   3rd year Computer Science,  UBC
E-mail:    jeff...@unixg.ubc.ca  ||  j8...@ugrad.cs.ubc.ca
Home Page: http://www.ugrad.cs.ubc.ca/spider/j8g1
----------------------------------------------------------
"Now what if we were to make a large wooden badger?"
==========================================================
Re: NOD Cheats?
#1767
Author: Neil S. Russell
Date: Wed, 14 Feb 1996 00:00
42 lines
2560 bytes
In article <4fs66q$r...@nntp.ucs.ubc.ca>
           jeff...@unixg.ubc.ca "Jeffery Chow" writes:

> Hello, has anyone else encountered this?
> In the GDI mission 7 (repair base and kill NOD presence),
> I managed to finally kill their airbase in a storming attack
> hoping that they wouldn't be able to make any more heavy
> machinery. Of course, I lost my whole force, but I think it was
> worth it. I had plenty of cash left so I can always rebuild while
> NOD was sitting idle (just producing infantry). When I went back
> for the second wave, _the_airbase_was_rebuilt_!
> 
> Forgive me, but does the NOD base have a hidden construction yard
> somewhere on the map? If so, how is it able to build structures
> which are disjoint from the MCV? I just spent ~50 minutes trying
> to gracefully finish the level (the 1 time storm attack was just
> done on impulse), just to discover that NOD apparently can sprout
> structures wherever it wants. Sheeesh.
> 
If thats the mission i think it is, when you go through the gap to attack
the airbase, hand of nod, tiberium silo and 'harvester house!' there
are two gun turrents, one on each side of the gap, right ?? If so this is
the mission im on about. go through the gap and turn left, about 10.30ish
and there are lots more buildings.....


> Please console me. (no flames, btw)
> --
> ==========================================================
> Jeffery Chow   3rd year Computer Science,  UBC
> E-mail:    jeff...@unixg.ubc.ca  ||  j8...@ugrad.cs.ubc.ca
> Home Page: http://www.ugrad.cs.ubc.ca/spider/j8g1
> ----------------------------------------------------------
> "Now what if we were to make a large wooden badger?"
> ==========================================================
> 

-- 
Neil S. Russell                     | Email: ne...@nacro.demon.co.uk       |
National Computer Systems Manager   | Office: +44-121-643-7475 ext 131     |
NACRO                               | These must be my views, nobody else  |
UK                                  | would be daft enough to express them.|
Re: NOD Cheats?
#1768
Author: c... Paul
Date: Sat, 17 Feb 1996 00:00
42 lines
2318 bytes
On 14 Feb 1996 08:23:54 GMT, jeff...@unixg.ubc.ca (Jeffery Chow)
wrote:

>Hello, has anyone else encountered this?
>In the GDI mission 7 (repair base and kill NOD presence),
>I managed to finally kill their airbase in a storming attack
>hoping that they wouldn't be able to make any more heavy
>machinery. Of course, I lost my whole force, but I think it was
>worth it. I had plenty of cash left so I can always rebuild while
>NOD was sitting idle (just producing infantry). When I went back
>for the second wave, _the_airbase_was_rebuilt_!

The way I dealt with that mission is to get tons of Hum Vees and Tanks
and do the (G key) patrol of the area where the Nod harversters
reside. Eventually my guys destroy all the harversters, than Nod keeps
making more and I destroy them as they come along, eventually using up
all its Tiberium resources on reproducing harversters. Than I simply
went for the kill... I find the best way to get any enemy is to go
after the harversters, just make sure your base is very well
protected. For some reason the computer AI likes to take vengenceane.

>Forgive me, but does the NOD base have a hidden construction yard
>somewhere on the map? If so, how is it able to build structures
>which are disjoint from the MCV? I just spent ~50 minutes trying
>to gracefully finish the level (the 1 time storm attack was just
>done on impulse), just to discover that NOD apparently can sprout
>structures wherever it wants. Sheeesh.

This is level 7? Are you sure the structures just weren't already
there in the first place?





"The inherent problem with this technology is that a single
 pair of eyes focuses on a single screen, and by some electronic
 extension, you are connected to somebody else--but it's in the
 abstract. The danger is that we become enamored with the 
 abstract and forget that life is really touchy-feely."
 -- William Shatner
 
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