Thread View: alt.games.command-n-conq
2 messages
2 total messages
Started by 10072...
Thu, 08 Feb 1996 00:00
c&cMONEY(THE CORRECT S.O.P) - cc119p.zip (0/1)
Author: 10072...
Date: Thu, 08 Feb 1996 00:00
Date: Thu, 08 Feb 1996 00:00
10 lines
686 bytes
686 bytes
For those who need it : at C&C>type,C&Cmoney where it says : usage: C&Ccheat <savegame> ,where<savegame> stands for a valid DOS-FILE The correct usage is: C&Cmoney <savegame> ,where<savegame> stands for a valid DOS-FILE example: C&Cmoney savegame.001 now it should be EASY!
Re: c&cMONEY(THE CORRECT S.O.P) - cc119p.zip (0/1)
Author: Mark Norton
Date: Sat, 10 Feb 1996 00:00
Date: Sat, 10 Feb 1996 00:00
18 lines
1074 bytes
1074 bytes
In article <4fc6eu$f...@dub-news-svc-1.compuserve.com>, 10072...@compuserve.com writes >For those who need it : >at C&C>type,C&Cmoney >where it says : >usage: >C&Ccheat <savegame> ,where<savegame> stands for a valid DOS-FILE >The correct usage is: >C&Cmoney <savegame> ,where<savegame> stands for a valid DOS-FILE >example: >C&Cmoney savegame.001 >now it should be EASY! > > Or alternatively use CCedit to change the cost of a unit to a negative number, when the unit is built you get a unit and the credits. Tadaa. -- Mark Norton
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads