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Thread View: alt.games.command-n-conq
2 messages
2 total messages Started by 10072... Thu, 08 Feb 1996 00:00
c&cMONEY(THE CORRECT S.O.P) - cc119p.zip (0/1)
#1557
Author: 10072...
Date: Thu, 08 Feb 1996 00:00
10 lines
686 bytes
For those who need it :
at C&C>type,C&Cmoney 
where it says :
usage: 
C&Ccheat <savegame>   ,where<savegame> stands for a valid DOS-FILE
The correct usage is:
C&Cmoney <savegame>   ,where<savegame> stands for a valid DOS-FILE
example:
C&Cmoney savegame.001
now it should be EASY!
Re: c&cMONEY(THE CORRECT S.O.P) - cc119p.zip (0/1)
#1558
Author: Mark Norton
Date: Sat, 10 Feb 1996 00:00
18 lines
1074 bytes
In article <4fc6eu$f...@dub-news-svc-1.compuserve.com>,
10072...@compuserve.com writes
>For those who need it :
>at C&C>type,C&Cmoney 
>where it says :
>usage: 
>C&Ccheat <savegame>   ,where<savegame> stands for a valid DOS-FILE
>The correct usage is:
>C&Cmoney <savegame>   ,where<savegame> stands for a valid DOS-FILE
>example:
>C&Cmoney savegame.001
>now it should be EASY!
>
>
Or alternatively use CCedit to change the cost of a unit to a negative
number, when the unit is built you get a unit and the credits. Tadaa.
-- 
Mark Norton
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