Thread View: alt.games.command-n-conq
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Started by ma... Matz Bjurström
Thu, 08 Feb 1996 00:00
GDI 15: (final?) General tactics ideas wanted (possible spoiler alert)
Author: ma... Matz Bjurström
Date: Thu, 08 Feb 1996 00:00
Date: Thu, 08 Feb 1996 00:00
29 lines
1438 bytes
1438 bytes
Hi all, It's the one where you roll in on the northwest corner over a bridge. There's a huge NOD site in the south. I've managed to encamp my base (in middle north) with sandbags, so he cannot attack directly. I've exhausted all tiberium in the area, so I built some hum-vees to raid into NOD territory to find out the lay of the area. In the mideast, I've found an area of six NOD silos, so I take an APC (sp?) with Engineers to raid this are. I have the mamooth tank blow an opening in the wall and take over five of the silo's. As soon as his turrets open fire I sell them off and let him build new ones wich I take over etc.... But what I need to find, is his c.y. I need to take this one out, before I can pick the airstrip and other units out or he'll repair faster than I can build new units to attack with.... Any small hints? cheers Matz Planet Sweden The opinions expressed in this message are my own personal views and do not reflect the official views of Microsoft Corporation.
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