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Thread View: alt.games.command-n-conq
3 messages
3 total messages Started by cad... Chris Adams Tue, 06 Feb 1996 00:00
Guarding problem
#1464
Author: cad... Chris Adams
Date: Tue, 06 Feb 1996 00:00
24 lines
1245 bytes
I've just tried CTRL-ALT to get one unit to follow and guard another,
but come up against a rather nasty problem. The guarding unit inists
on trying to get into the same square as what it's supposed to be
guarding, so the guarded unit is constantly moving to get uot of the
way.

I've tried this with a tank and a minigunner and the poor minigunner
just runs around all over the place trying to get out of the way. This
effect is worst when trying it on a harvester. The harvester is
continuously getting knocked out of the way by the guarding unit and
as a result, is much slower at harvesting.

Any ideas on this one?

PS. You can't guard with Orcas... shame, a nice bit of airbourne
support would have been neat...

--
Mr Zap!, aka Chris Adams, HR Development, Oracle UK 
  Work: cad...@uk.oracle.com 
  Home: chr...@luna.co.uk 
  WWW: http://www.luna.co.uk/~chrisa

#include <std_dislaimer.h>
Re: Guarding problem
#1465
Author: Gre... Richard Green
Date: Thu, 08 Feb 1996 00:00
26 lines
1761 bytes
A long time ago (Tue, 06 Feb 1996 14:12:10 GMT), in a galaxy far far away,
cad...@uk.oracle.com (Chris Adams) wrote:

>I've just tried CTRL-ALT to get one unit to follow and guard another,
>but come up against a rather nasty problem. The guarding unit inists
>on trying to get into the same square as what it's supposed to be
>guarding, so the guarded unit is constantly moving to get uot of the
>way.

[....]

>Any ideas on this one?

Yeah, don't use the CTRL-ALT combination - it really does hinder more than
help.  To guard harvesters, it's better to send out a few units of your
choice to the general area of harvesting, and set them all on 'G'.  If
you're NOD, sending about 5 bikes out there is great protection from air
and ground (with one APC to squash any annoying infantry).

===========================================================================
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Re: Guarding problem
#1466
Author: club ED
Date: Mon, 19 Feb 1996 00:00
14 lines
1121 bytes
Richard Green wrote:

> Yeah, don't use the CTRL-ALT combination - it really does hinder more than
> help.  To guard harvesters, it's better to send out a few units of your
> choice to the general area of harvesting, and set them all on 'G'.  If
> you're NOD, sending about 5 bikes out there is great protection from air
> and ground (with one APC to squash any annoying infantry).

umm..don't kill me for asking but how to I set a unit to guard?
Just move 'em there?  when guarding, do they follow the unit when the unit is 
moving?

latER!
edwin
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