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6 messages
6 total messages Started by Ben Herd Tue, 30 Jan 1996 00:00
Mobius mission - GDI
#1202
Author: Ben Herd
Date: Tue, 30 Jan 1996 00:00
9 lines
748 bytes
I cannot get a break here. First it dumps in the APV, then the med tank, 
and mammoth and arty. About twenty seconds later the huey flies in and 
there is NOTHING I can do to get to the SAMs before they take it out. 
After that, there are two SAM sites near Laser towers and I don't have 
the recources to take that out.

Is this a glitch or just a particularly nasty mission?

Thanks, Ben
Re: Mobius mission - GDI
#1203
Author: an... Weaver
Date: Thu, 01 Feb 1996 00:00
19 lines
1126 bytes
Ben Herd <cre...@txdirect.net> wrote:

>I cannot get a break here. First it dumps in the APV, then the med tank, 
>and mammoth and arty. About twenty seconds later the huey flies in and 
>there is NOTHING I can do to get to the SAMs before they take it out. 
>After that, there are two SAM sites near Laser towers and I don't have 
>the recources to take that out.
>
>Is this a glitch or just a particularly nasty mission?
>
>Thanks, Ben
 Let the first chopper die...another one comes after you have killed
ALL the SAM sites....send a pile of grenadiers and tanks around untill
you kill the SAMS and then the good doctor can leave
--
Andrew McConnochie
http://www.strath.ac.uk/~cjbp04/andrew.htm

PGP key available on request.
Re: Mobius mission - GDI
#1204
Author: stev... Stevie Boy
Date: Fri, 02 Feb 1996 00:00
13 lines
978 bytes
On Tue, 30 Jan 1996 12:59:23 -0600, Ben Herd <cre...@txdirect.net>
wrote:

>I cannot get a break here. First it dumps in the APV, then the med tank, 
>and mammoth and arty. About twenty seconds later the huey flies in and 
>there is NOTHING I can do to get to the SAMs before they take it out. 
>After that, there are two SAM sites near Laser towers and I don't have 
>the recources to take that out.
>
>Is this a glitch or just a particularly nasty mission?

Unless you employ some kind of cheat program - your screwed - the
"Huey" always gets hit!  
Re: Stealthalizers in Crates
#1205
Author: ne... Neil Bradley
Date: Fri, 02 Feb 1996 00:00
12 lines
846 bytes
I have stealthalizers several times from within crates, but on this
occasion a crate appeared within my base quite near the beginning of
the game. When I picked it up (with an APC, just in case it was a
stealthalizer) all of my units close by were stealthalized.
This gave me a stealthy Mammoth, APC, Humvee, two minigunners and a
grenade man.

Is this unusual ?

Is this a record number from one crate ?

Neil....
Re: Mobius mission - GDI
#1206
Author: ne... Neil Bradley
Date: Fri, 02 Feb 1996 00:00
18 lines
1213 bytes
In article <3111ccad...@nntp.ix.netcom.com>, stev...@ix.netcom.com (Stevie Boy) says:
>
>On Tue, 30 Jan 1996 12:59:23 -0600, Ben Herd <cre...@txdirect.net>
>wrote:
>
>>I cannot get a break here. First it dumps in the APV, then the med tank, 
>>and mammoth and arty. About twenty seconds later the huey flies in and 
>>there is NOTHING I can do to get to the SAMs before they take it out. 
>>After that, there are two SAM sites near Laser towers and I don't have 
>>the recources to take that out.
>>
>>Is this a glitch or just a particularly nasty mission?
>
>Unless you employ some kind of cheat program - your screwed - the
>"Huey" always gets hit!  

The first 'Chinook' is meant to get destroyed, do not despair as
another one will arrive after the SAM's have been destroyed.
Re: Mobius mission - GDI
#1207
Author: chr... Chris Becke
Date: Thu, 08 Feb 1996 00:00
45 lines
2553 bytes
In article <3111ccad...@nntp.ix.netcom.com>, stev...@ix.netcom.com (Stevie
Boy) wrote:
> On Tue, 30 Jan 1996 12:59:23 -0600, Ben Herd <cre...@txdirect.net>
> wrote:
> 
> >I cannot get a break here. First it dumps in the APV, then the med tank, 
> >and mammoth and arty. About twenty seconds later the huey flies in and 
> >there is NOTHING I can do to get to the SAMs before they take it out. 
> >After that, there are two SAM sites near Laser towers and I don't have 
> >the recources to take that out.
> >
> >Is this a glitch or just a particularly nasty mission?
> 
> Unless you employ some kind of cheat program - your screwed - the
> "Huey" always gets hit!  

Huh? This mission is easy...

Don't worry about the 1st huey, another will be sent when all the sam sites are
destroyed.

Just move into the base, and start building tanks. Scout out the map so you can
see approaching enemy troops. There is also a crate of money at the top of the
map near a Nod turret & sam site. Build as many tanks as you can - repair those
you have that are damaged fighting off the NOD attacks. The NOD attacks will die
down (My brother fought off NOD untill the tiberium ran out). Sell the buildings,
starting with the Hospital, Guard Towers, and leave until last the Factory, and
enuf powerstations to keep it running while you make the last tanks. 

Now, have all the infantry & Techs (that came out of the buildings) grouped onto
a key, all the Heavy tanks onto another, and all the Missile tanks onto another -
You have obviously destroyed all "availabe" SAM sites - just the one in the base
remain...

Rush the base (I went the bottom route), keeping the army in a semblance of
formation. Have the infantry available to one side - When you first hear the
oblisk charging to fire, rush the infantry forward into the base - they will keep
the Ion cannons distracted while your heap of tanks destroys everything in sight. 

Make sure the oblisks go down before you run out of men :)

Once the sams in the base are destroyed, a new huey will arrive. Run Mobius into
it - mission over.

Chris.
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