🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.command-n-conq
4 messages
4 total messages Started by sh... Mon, 29 Jan 1996 00:00
Building anywhere
#1156
Author: sh...
Date: Mon, 29 Jan 1996 00:00
3 lines
657 bytes
I have heard about this technique, and would really like to know how it is 
done...It seems impossible, but i guess there is a way...all my friends are 
trying to figure it out, so please let me know...
Re: Building anywhere
#1157
Author: JPKa... Jens Peter Karlsen
Date: Fri, 02 Feb 1996 00:00
13 lines
903 bytes
sh...@gnn.com wrote:

>I have heard about this technique, and would really like to know how it is 
>done...It seems impossible, but i guess there is a way...all my friends are 
>trying to figure it out, so please let me know...
This trick was fixed in the 1.19 patch so if you use that it won't
work. You need to have the radarmap for this to work.
Build something, select a unit and when the building is finished,
click on it, point somewhere on the radarmap and click. If there is
room it will be placed.
Regards.

JPK.
Re: Building anywhere
#1158
Author: mon... Monsted
Date: Sat, 03 Feb 1996 00:00
13 lines
872 bytes
sh...@gnn.com wrote:

>I have heard about this technique, and would really like to know how it is 
>done...It seems impossible, but i guess there is a way...all my friends are 
>trying to figure it out, so please let me know...

Try building a sandbag wall out there.

Jesper
+----------------+-----------------------------------+
| Jesper Monsted | mon...@cybercity.dk              |
| Denmark        |                                   |
+----------------+-----------------------------------+
Re: Building anywhere
#1159
Author: smi... Steve Mikell
Date: Thu, 08 Feb 1996 00:00
26 lines
1683 bytes
wmm...@tam2000.tamu.edu (Wayne Michael Mcgee) wrote:

>The building anywhere bug was eradicated in the 1.19 version patch

But why.....I know it has been listed as a cheat, but the game uses
this technique.  Why does the AI player constantly do "wrong"
things...

1. AI advanced guard towers operate without power plants
2. Buildings repair themselves when no power plants exist
3. AI places buildings in mid-game where no prior building or
connection could exist.  Check it out.  

Go to the final GDI level, choose the south option.  on the southern
edge, just east of the area you start in, is a plateau covered in
tiberium.  it has cliffs north & west, map edge south, and an east
entrance.  My harvester started at the western edge, opening up an
area cut off from everything else, cliffs, tiberium, map edge, where
all of a sudden i find a Hand of Nod, and then an Advanced Power
Plant, and then an Obelisk, and three zaps latter, no harvester, no
cash, no game.  Going back to a save about ten minutes earlier, I pre
positioned an engineer, and captured the hand and APP, sand bagging
the area for the obelisk.

So what gives Westwood, are these cheats, are are you propping up a
marginal AI routine with cheats??????
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads