Thread View: alt.games.command-n-conq
4 messages
4 total messages
Started by sh...
Mon, 29 Jan 1996 00:00
Building anywhere
Author: sh...
Date: Mon, 29 Jan 1996 00:00
Date: Mon, 29 Jan 1996 00:00
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I have heard about this technique, and would really like to know how it is done...It seems impossible, but i guess there is a way...all my friends are trying to figure it out, so please let me know...
Re: Building anywhere
Author: JPKa... Jens Peter Karlsen
Date: Fri, 02 Feb 1996 00:00
Date: Fri, 02 Feb 1996 00:00
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sh...@gnn.com wrote: >I have heard about this technique, and would really like to know how it is >done...It seems impossible, but i guess there is a way...all my friends are >trying to figure it out, so please let me know... This trick was fixed in the 1.19 patch so if you use that it won't work. You need to have the radarmap for this to work. Build something, select a unit and when the building is finished, click on it, point somewhere on the radarmap and click. If there is room it will be placed. Regards. JPK.
Re: Building anywhere
Author: mon... Monsted
Date: Sat, 03 Feb 1996 00:00
Date: Sat, 03 Feb 1996 00:00
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sh...@gnn.com wrote: >I have heard about this technique, and would really like to know how it is >done...It seems impossible, but i guess there is a way...all my friends are >trying to figure it out, so please let me know... Try building a sandbag wall out there. Jesper +----------------+-----------------------------------+ | Jesper Monsted | mon...@cybercity.dk | | Denmark | | +----------------+-----------------------------------+
Re: Building anywhere
Author: smi... Steve Mikell
Date: Thu, 08 Feb 1996 00:00
Date: Thu, 08 Feb 1996 00:00
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wmm...@tam2000.tamu.edu (Wayne Michael Mcgee) wrote: >The building anywhere bug was eradicated in the 1.19 version patch But why.....I know it has been listed as a cheat, but the game uses this technique. Why does the AI player constantly do "wrong" things... 1. AI advanced guard towers operate without power plants 2. Buildings repair themselves when no power plants exist 3. AI places buildings in mid-game where no prior building or connection could exist. Check it out. Go to the final GDI level, choose the south option. on the southern edge, just east of the area you start in, is a plateau covered in tiberium. it has cliffs north & west, map edge south, and an east entrance. My harvester started at the western edge, opening up an area cut off from everything else, cliffs, tiberium, map edge, where all of a sudden i find a Hand of Nod, and then an Advanced Power Plant, and then an Obelisk, and three zaps latter, no harvester, no cash, no game. Going back to a save about ten minutes earlier, I pre positioned an engineer, and captured the hand and APP, sand bagging the area for the obelisk. So what gives Westwood, are these cheats, are are you propping up a marginal AI routine with cheats??????
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