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Article #23051

Re: RA PATCH NEWS - Multiplayer's everything

#23051
From: Joost Groen
Date: Sun, 13 Apr 1997 00:00
30 lines
1859 bytes
Forday Wayne Lee wrote:
> 
> I thought that the answer to tank rushes is to
> 
> 1.      Have lots of infantry esp. grenadiers and rocket soldiers
> 2.      Good defence around your base
> 3.      Know the terrain (use bridges and passes to your advantage.
> 
> --
> Wayne Lee Forday, Biotechnology Department
> Ngee Ann Polytechnic, Singapore
> f...@np.ac.sg
> Fax:467-9109

 EXCUSE ME ??????
have u ever played a tank rush game ??? or even a multiplayer game ???
infantry sux , they dont hurt the tanks , and becuz the infantry is too
slow the tanks always overrun them , and what defense around ur base do
u mean ??? if u build turrets or tesla's u are dead becuz the 
tankrusher has by that time many more tanks than u becuz u lost time
when u builded those turrets or tesla's : he has builded already at
least 2 weap facs more than u what means more tanks....
And about the bridges  etc.. u are a bit right there , but in
multiplayer games the map most played is Southern california which has
no bridges. And yes a bridge to ur base as only entrance is the best
defnese against  a tankrush, becuz then u dont need to build lots of
tanks : a third of what he has will do..

Gizmo
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From: Joost Groen <jo.g...@pi.net>
Subject: Re: RA PATCH NEWS - Multiplayer's everything
Date: 1997/04/13
Message-ID: <3350F340.60D1@pi.net>
X-Deja-AN: 234526849
References: <Pine.OSF.3.96.970312140351.3953E-100000@curly.cc.utexas.edu> <33452197.986418@news.airmail.net> <33454BBF.287C@erols.com> <01bc415e$616261a0$499df78c@ssc> <5ihobf$ihf@triton.np.ac.sg>
To: Forday Wayne Lee <f...@np.ac.sg>
Organization: Planet Internet
Reply-To: jo.g...@pi.net
Newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.redalert,alt.games.command-n-conq
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