Article View: alt.games.command-n-conq
Article #23126Re: Ultimate RA!
From: Tim McKillican
Date: Sat, 15 Mar 1997 00:00
Date: Sat, 15 Mar 1997 00:00
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6699 bytes
Has anyone tried playing ultRA over WChat? Tyler Baker wrote: > > ultRA (Ultimate RA) by Tyler Baker, ty...@infinet.com v1.1 > > I. Forward > II. What is ultRA (Ultimate RA) > III. RA bug fixes > IV. Install > IV. Unit Descriptioins > V. Disclaimer > > ------------------------------------------ Forward ----------------------------------------------- > > If you have ever played Ultimate C&C, then you probably have an idea of > what in the world this is, otherwise you probably have no clue. > ultRA (Ultimate RA) is a rules.ini file that I have developed which > addresses many of the game design flaws that I as well as many others > feel are present in the current version of Command & Conquer: Red Alert > (copyright Westwood Studios) as well as adding a lot of new > functionality to old units and adding a few new ones as well. I > created Ultimate C&C because I felt that the NOD bikes were unbalanced > and because of this, C&C was reduced to nothing but a bike war. Plus > other little things like that ridiculously weak weapons factory for GDI > as well as having a bunch of potentially useful units being renedered > useless due to bike/medium tank domination I also felt was a flaw. As > a result C&C got really boring really fast, despite the game being > sound in its programming as well as its art work. Simply put, I just > felt that Westwood did not spend enough time playtesting the game. So I > spent a few days of my free time and created Ultimate C&C using Andrew > Griffin's CCEDIT. I and some friends playtested the Ultimate C&C for a > while and did the necessary editing so that every unit would be equally > useful as in its own way. I also gave the player all of the units to > choose from rather than a selected NOD or GDI arsenal so that the player > can be creative with designing their own army for war. Many initial > ideas such as NOD choppers with obelisk lasers sounded cool on paper, > but they were too dang powerful and therefore, had to be scrapped. > So in the end (minus a few annoying bugs I could never quite figure out) > I had Ultimate C&C completed. Shortly after uploading UltC&C to Rajan > Hollman's Temple Of The Conqueror (not sure of the URL these days) I > received around 100 positive emails in the first two weeks. Some of the > adulation was so ridiculous as someone even quoted me as being god. > Well everyone has their own deity I guess these days (-: > > ----------------------------------------- What is ultRA ------------------------------------------- > > So, Westwood then releases Red Alert, and after playing for a few months > on Case's Ladder ( http://www.igl.net ) I got all the way to number 31 > by using the same stupid strategy for the Ukrainians as well as the > Germans. I have beaten most of the top ladder players using the same > stupid boring strategy which basicly centers upon whether I can create > more tanks and grenadier/tank rush my opponent's base well. Usually > I can so I win. Then my opponent usually either says that I was cheesy > (well I have to admit it is) or else that I am awesome. I don't know > what everyone's definition of cheesy is but I define it as "using the > same bread-and butter strategy that yields positively predictable > results regardless of the strategy or skill of your opponent". This is > what you call just building nothing but factories, refineries, ore > trucks and tanks. Why even bother thinking avout building anything else > as you will certainly lose. Hell, I do not even build a radar dome in > ladder games. So after playing this horrendous strategy for the last 2 > months in addition to Counterstrike not looking too promising (though I > have never actually played it, just my impressions from what others have > told me as well as what is described on Westwood's site) I have in the > last couple of days created ultRA (Ultimate RA). BTW, ultRA is designed > for multi-player only but feel free to use it for the single-player > missions if you want. In skirmish mode, I have noticed the computer > plays much more intelligently with the arsenal in ultRA than in regular > RA. Not sure why the computer seems smarter, but nonetheless I actually > lose sometimes to one computer (I know, this is embarrassing to admit). > > What you will find in Ultimate RA can be best explained by the unit > descriptions below. But generally, what I have tried to do is get rid > of cheese and add more firepower, explosions, units, and strategy to RA > as it is. As you will notice, there is no such thing as an Allied or > Soviet unit anymore as the player has access to all of the units in RA, > plus several new ones, I have added. Also, I have tried to eliminate > tank rushing (or just building tanks) by making the weapons factory, > refiniery, and ore trucks very expensive. Thereby, building tons of > factories and refineries can be counter-productive to winning as it may > actully cost you more to build up your production rate than to be > content with staying with two factories and two refineries. Of course, > this all depends on the map that is played on. Another thing I have > done to try and eliminate tank rushing is to make base defense very > powerful and unit structures very strong. But most importantly I have > tried to design the game so that a one bread and butter unit strategy > does not exist (note: I have tried my best and cannot guarantee unit > fairness but hopefully I have done better than the travesty that > occurred with the design of the Soviet Heavy Tanks in regular RA). In > essence, you will find that a mix of light, medium, heavy, and mammoth > tanks will be your best combo in addition to the other utility units > such as artillery and V2's. Air power is also essential (I really mean > this) as well as building some of the new base structures that deliver a > melee of punishment all over the board. And in water boards, subs are > no longer a joke. They do indeed have a strategic advantage. > Tim McKillican London, Ontario, Canada mailto:bmck...@lon.hookup.net http://www.geocities.com/TimesSquare/4403
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From: Tim McKillican <bmck...@lon.hookup.net> Subject: Re: Ultimate RA! Date: 1997/03/15 Message-ID: <332B4ECA.5BFC@lon.hookup.net> X-Deja-AN: 225846134 References: <3326A0E3.A93@infinet.com> Organization: HookUp Communication Corporation, Windsor, Ontario, CANADA Reply-To: bmck...@lon.hookup.net Newsgroups: alt.games.command.and.conquer,alt.games.command-n-conq MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit