Article View: alt.games.command-n-conq
Article #87Re: 1.18p patch & nukes(NO NUKES!!!)
From: Bob Mercer
Date: Thu, 30 Nov 1995 00:00
Date: Thu, 30 Nov 1995 00:00
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Miklos Donders wrote: > > In article <49mmhm$e...@news.uni-c.dk>, NE...@po.ia.dk (Jacob Riff) writes: > > beef...@ix.netcom.com (beefjerk) wrote: > > > > > > >>Has anyone gotten the NOD nuke, after starting from scratch > > >>using the 1.18p patch? Or is anyone far enough yet? > > > > >I first tried it the easy way, restarting from a saved game of the final > > >mission. > > >No nukes... > > > > >Then I went back to mission 6. Restarted and played through to 13. > > >No nukes... > > > > >Finally I started a new mission and played from 1 to 13. > > >Still no nukes!!! > > > > What is nukes anyway? > > Where did the nukes idea come from anyway? Isn't this just something though up by > a guy with a very bad sense of humor? > > I finished the game twice on both sides and never saw anything that made me > believe there were nukes in the game. And there isn't anyhting in the manual either. > > Miklos They're there. In the last GDI mission (V1.16), if you're not quick enough destroying the NOD HQ, then you get nuked - kinda like the ion cannon the GDI has only it affects both units and buildings.
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From: Bob Mercer <merc...@interserf.net> Subject: Re: 1.18p patch & nukes(NO NUKES!!!) Date: 1995/11/30 Message-ID: <30BE5EA7.4239@interserf.net> X-Deja-AN: 120697028 references: <49mmhm$esd@news.uni-c.dk> <49mt26$cvv@utrhcs.cs.utwente.nl> organization: Internet Services Of Fredericksburg mime-version: 1.0 newsgroups: alt.games.command-n-conq,alt.games.command.and.conquer,comp.sys.ibm.pc.games.strategic,alt.games.dune-ii.virgin-games x-mailer: Mozilla 2.0b3 (Win95; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit