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Article #70Re: 1.18p patch & nukes(NO NUKES!!!)
From: cs9... Jon Martin
Date: Tue, 28 Nov 1995 00:00
Date: Tue, 28 Nov 1995 00:00
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beef...@ix.netcom.com (beefjerk) writes:
>>Has anyone gotten the NOD nuke, after starting from scratch
>>using the 1.18p patch? Or is anyone far enough yet?
>I first tried it the easy way, restarting from a saved game of the final
>mission.
>No nukes...
>Then I went back to mission 6. Restarted and played through to 13.
>No nukes...
>Finally I started a new mission and played from 1 to 13.
>Still no nukes!!!
>Has anyone been able to get them with the new patch?
>(yes, I have too much free time ;-)
Same thing happened to me. And the new patch still has not fixed a nasty
little bug on my NOD 13. A phantom GDI silo. It occasionally appears, but as
soon as I select a unit it turns into just a paved area. I can't destroy it,
capture it (all units just drive/walk over the paved area), or build on it.
Everything else has been destroyed (all walls, trees, tiberium), Temple has
been built, airstrikes always shot down. I need to kill the phantom silo to
finish. :( Lame patch, Westwood.
--
Serve the Emperor.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jon Martin cs9...@wolfcreek.cs.ualberta.ca http://www.ualberta.ca/~jomartin/
Entering Department of Computing Science at University of Alberta.
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From: cs9...@wolfcreek.cs.ualberta.ca (Jon Martin) Subject: Re: 1.18p patch & nukes(NO NUKES!!!) Date: 1995/11/28 Message-ID: <49fl31$9js@pulp.ucs.ualberta.ca> X-Deja-AN: 120312053 references: <30BA882F.7DDF@uts.cc.utexas.edu> <30ba64ca.492402@nntp.ix.netcom.com> organization: University of Alberta, Edmonton, Canada newsgroups: alt.games.command-n-conq,alt.games.command.and.conquer,comp.sys.ibm.pc.games.strategic,alt.games.dune-ii.virgin-games originator: cs9...@assn130.cs.ualberta.ca MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit