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Article #482Re: Stopping the Heli-Blitz
From: lucid
Date: Sun, 07 Jan 1996 00:00
Date: Sun, 07 Jan 1996 00:00
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Jason Chia-Shin Chung wrote: > > Jens Peter Karlsen (JPKa...@dk-online.dk) wrote: > : pe...@scd.hp.com (Perry Jeung) wrote: > > : >My opponent always builds 4-6 orcas/copters and goes after my construction > : >yard. He usualy can see it and he just takes it out. It gets to be a > : >pain. I can't get defense up fast enough to block it. How many Harvesters > : >should I have running? I usually only have 1. Is this enough? If I have to > : >many harvesters he hunts them down. And then when he has 4 harvesters I > : >can't gather enough money to hunt them down. I'm usually GDI, but I'll > : >switch if I can find some reliable way to defend against this, IMHO, cheap > : >strategy. > > : A handful of rocket launchers will take out the Orca's. > > : JPK. > > I agree. However, NOD usually will use a nuke, thereby eliminating > neigboring infantry, halving the yard's health, then bring on he Orcas. > I suggest 2/3 AGT's adjacent to the construction yard. Also, a concrete > wall around the yard may be _essential_ to defend against a APC/commando > detonation. > > J. Chung In most cases, your opponent won't hit infantry with an ion cannon unless they are right in the path anyways. Keep several bazooka guys close to your construction yard. They are surprisingly powerful--the same strength as recon bikes and stealth tanks!
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From: lucid <lu...@minn.net> Subject: Re: Stopping the Heli-Blitz Date: 1996/01/07 Message-ID: <30F03E30.41D7@minn.net> X-Deja-AN: 134390608 references: <4906ml$nf3@hpscit.sc.hp.com> <30ba8fae.0@193.89.47.9> <49rs7c$iu1@agate.berkeley.edu> organization: Minn Net mime-version: 1.0 newsgroups: alt.games.command-n-conq x-mailer: Mozilla 2.0b4 (Win95; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit