Article View: alt.games.command-n-conq
Article #448Re: OK Westwood, Your Turn
From: Marc Lennox
Date: Mon, 08 Jan 1996 00:00
Date: Mon, 08 Jan 1996 00:00
61 lines
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3029 bytes
Rajan Hollmann wrote: > > drxa...@iprolink.co.nz (Karl Leaning) wrote: > > >In article <4bquqp$2...@trance.isys.net>, Rajan.H...@Hamburg.NetSurf.DE > >(Rajan Hollmann) wrote: > > >> w (Bill) wrote: > >> > >> Guys, keep in mind that games like C&C aren't pulled out of the head > >> overnight. > >> When C&C started, no one knew about Kali and SVGA wasn't a big deal > >> either and if you where to react to every new development while you > >> coded a game, you would never get done because it is an enormous work > >> to redo all the coding. > >> > > >Ahh, so they started coding C&C back in the 1400's then? Come on SVGA > >support has been a big thing for about a year now. From what I can see > >they spent more time creating "fill_up_a_CD" movies than actually coding > >the game. The AI sucks, the movement code requires major work, and if they > >had actually played the game they would have found problems such as two > >harvestors stalemated on a bridge with 4 billion units behind them waiting > >to cross the bridge (this causes the game to run in snail mode on a > >P5-100). I really wish that they had dropped the engine from DUNE2 and > >started again. > > So why the heck did you bother to go out and buy it? > And you have to keep in mind that SVGA would have slowed down the game > (not everyone is sitting on a P5-100 or higher). > The AI may suck, but as long as you can't come up with a better one, > you have no right bitching about it. Nobody put a gun to your head and > forced you to buy it. > I talked to the chief programmer, and he said they played the game for > half a year a couple of hours every day. > And if you can show me one perfect game without a single flaw, I will > be forever grateful. > > You have the right to your own opinion, but as long as you can't do a > better job, don't sound as if you could. > > Ciao, > > Rajan (being in a bad mood today) > > --------------------------------------- > Rajan Hollmann > rajan.h...@hamburg.netsurf.de > Quickborn, Germany > --- Chance favors the prepared mind --- Here, here. Let me say that, as a software developer, the most likely cause of project de-railment is requirement creep throughout the development process. There's nothing more annoying and destructive than continual new requirements... -- Pilots make better approaches... Marc Lennox age...@travel-net.com
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From: Marc Lennox <age...@travel-net.com> Subject: Re: OK Westwood, Your Turn Date: 1996/01/08 Message-ID: <30F1EDEA.E14@travel-net.com> X-Deja-AN: 134641625 references: <4ba33e$gjf@ixnews8.ix.netcom.com> <4bb17q$9av@ixnews2.ix.netcom.com> <4bquqp$2hf@trance.isys.net> <drxargle-0501961149460001@ts1-25.iprolink.co.nz> <4crmr9$nqi@trance.isys.net> organization: Internex Online, Toronto, Ontario, Canada (416 363 3783) mime-version: 1.0 newsgroups: alt.games.command-n-conq x-mailer: Mozilla 2.0b4 (Win95; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit