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Article #448

Re: OK Westwood, Your Turn

#448
From: Marc Lennox
Date: Mon, 08 Jan 1996 00:00
61 lines
3029 bytes
Rajan Hollmann wrote:
> 
> drxa...@iprolink.co.nz (Karl Leaning) wrote:
> 
> >In article <4bquqp$2...@trance.isys.net>, Rajan.H...@Hamburg.NetSurf.DE
> >(Rajan Hollmann) wrote:
> 
> >> w (Bill) wrote:
> >>
> >> Guys, keep in mind that games like C&C aren't pulled out of the head
> >> overnight.
> >> When C&C started, no one knew about Kali and SVGA wasn't a big deal
> >> either and if you where to react to every new development while you
> >> coded a game, you would never get done because it is an enormous work
> >> to redo all the coding.
> >>
> 
> >Ahh, so they started coding C&C back in the 1400's then? Come on SVGA
> >support has been a big thing for about a year now. From what I can see
> >they spent more time creating "fill_up_a_CD" movies than actually coding
> >the game. The AI sucks, the movement code requires major work, and if they
> >had actually played the game they would have found problems such as two
> >harvestors stalemated on a bridge with 4 billion units behind them waiting
> >to cross the bridge (this causes the game to run in snail mode on a
> >P5-100). I really wish that they had dropped the engine from DUNE2 and
> >started again.
> 
> So why the heck did you bother to go out and buy it?
> And you have to keep in mind that SVGA would have slowed down the game
> (not everyone is sitting on a P5-100 or higher).
> The AI may suck, but as long as you can't come up with a better one,
> you have no right bitching about it. Nobody put a gun to your head and
> forced you to buy it.
> I talked to the chief programmer, and he said they played the game for
> half a year a couple of hours every day.
> And if you can show me one perfect game without a single flaw, I will
> be forever grateful.
> 
> You have the right to your own opinion, but as long as you can't do a
> better job, don't sound as if you could.
> 
> Ciao,
> 
> Rajan (being in a bad mood today)
> 
> ---------------------------------------
> Rajan Hollmann
> rajan.h...@hamburg.netsurf.de
> Quickborn, Germany
> --- Chance favors the prepared mind ---

Here, here.  Let me say that, as a software developer, the most likely 
cause of project de-railment is requirement creep throughout the 
development process.  There's nothing more annoying and destructive than 
continual new requirements...

-- 
Pilots make better approaches...

Marc Lennox
age...@travel-net.com
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From: Marc Lennox <age...@travel-net.com>
Subject: Re: OK Westwood, Your Turn
Date: 1996/01/08
Message-ID: <30F1EDEA.E14@travel-net.com>
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