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Article #404

Re: Help with NOD Mission: Capture ORCA

#404
From: ta... The Tams
Date: Fri, 05 Jan 1996 00:00
60 lines
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In article <4bvg90$c...@brasaap.iaehv.nl>, r...@brasaap.iaehv.nl says...
>
>m...@mnl.sequel.net (Monjay Wenceslao) writes:
>
>>How do I finish this mission?  It seems impossible when you've only
>>got recon bikes, NOD buggies, two light tanks, a squad of bazooka's,
>>gunners, and engineers, against a whole GDI base that you must
>>capture.  They've got gun towers, tanks, and more troops.  What's the
>>strategy here.  Help!  Thanks!
>
>No no, if I remember correctly this mission is a real good one. You really
>have to work to get started.
>
>If I am correct, you should also have a commando. Walk with your
>commando to the left and south. You'll need to take out some groups of 4
>grenadiers and 4 bazooka's and a few loose ones. Somewhere you'll pass a
>bridge with a humvee and some infanterie, for this you need the other
>guys. Once you've reached the village where your two engineers are, and
>have cleared the bridge to the south, move all the way south. There's a
>base there, one building is yours, the other two are GDI and you take
>them over with your engineers. Then you can start harvesting and
>building.
>
>I loved this mission so much that I postponed the final attack. In the
>end I had him broke, his orca's gone, 3 harvesters going myself and
>50,000 credit. I attacked with teams of 10 NOD recon bikes - amazing
>firepower against guard towers, advanced comm centers etc. I also
>brought a few flamer tanks for the infantery that he produced by selling
>the things I attacked.
>
>Rob
>-- 
>      -=*=-     | Across 50 states of mind, I didn't feel inclined. You 
waited
>  Rob J. Nauta  | yesterday, I didn't come your way. Now time is moving on,
>  r...@iaehv.nl  | I know it won't be long.  Till I'm shuffling away, with
>      -=*=-     | nothing more to say. (Ride - 'Going blank again')

I'm not quite sure if Rob is talking about the right mission.  From what I 
remember, the mission you're on is one before the commando.  A few hints for 
this nasty mission (I had to try a few times, too):

Don't lose stuff. :)
Use the tanks for armor, buggies for getting those annoying infantry attacking 
   the tanks.
Squish!
Tanks have longer range than guard towers.  So do bikes.  It's all a matter of 
   positioning.
You can actually attack guard towers with infantry... as long as it's 
   attention is elsewhere.
If you attack the harvester, the computer gets mad and sends out troops...    
   leaving less in the base.  Just make sure you can survive the assault. 
Two groups of troops, two entrances to the base.
Don't mess with a gunboat.
Infantry spontaneously combust on tiberium.
Why fight what you can avoid?

Hope this helps.

--Sherwin
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From: ta...@mcs.net (The Tams)
Subject: Re: Help with NOD Mission: Capture ORCA
Date: 1996/01/05
Message-ID: <4ci33f$4dl@News1.mcs.net>
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