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Article #397Re: Help with NOD Mission: Capture ORCA
From: jo... Joe D
Date: Fri, 19 Jan 1996 00:00
Date: Fri, 19 Jan 1996 00:00
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1496 bytes
Flemming Pedersen (F...@dk-online.dk) wrote: : Incredibel, so many readers and non of them are answering the question ? : Doesnt ANYONE know how to deal with this mission ??? Should one take over : all the buildings or what ? No. The only thing you have to capture is the Orca pad. It's far enough away from the center of the base that it will be ignored. Then use the captured orca to blow up the village. The first time I did this mission, it was very hard. When I replayed the entire game later to do the parts of the mission tree that I missed the first time, it was easier. Try to blow a hole in the fence next to the orca pad, then get the engineer in that way. Use the rest of your forces as a decoy. Joe D -- Have you ever considered the advantage of owning a really FINE set of encyclopedias?
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From: jo...@eden.com (Joe D) Subject: Re: Help with NOD Mission: Capture ORCA Date: 1996/01/19 Message-ID: <4dots4$87k@boris.eden.com> X-Deja-AN: 135864051 references: <4bqv4m$6c8@sysadmin.sequel.net> <4cfp83$gj7@lassen.cnw.com> <4crrk7$1fe4@ausnews.austin.ibm.com> <30F35497.3C5E@minn.net> <30fe68bc.0@193.89.47.9> organization: The Center for Weird Studies followup-to: alt.games.command-n-conq,alt.games.command.and.conquer,comp.sys.ibm.pc.games.strategic newsgroups: alt.games.command-n-conq,alt.games.command.and.conquer,comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit