Article View: alt.games.command-n-conq
Article #33890Re: Command & Conquer Generals... too fast!
From: John Doe
Date: Thu, 21 Oct 2004 19:32
Date: Thu, 21 Oct 2004 19:32
54 lines
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3890 bytes
opticreep@yahoo.com (Opticreep) wrote: >John Doe <jdoe@usenet.is.the.real.thing> wrote in message news: >> I think his (if I'm not mistaken) is expressed accurately/concisely like >> a perceptive person who is new to the genre. > >You are mistaken. I should have said "hers"? [kidding, but gender is what I was referring to] >The first real time strategic PC game I ever played >was "Ancient Art of War" on the gray-scale CGA monitor. If you don't >remember that game, then *you* are probably a little too new to the >genre. Yes I did play that, but my display was amber FWIW. >> And clicking fast is not to be confused with thinking fast. > >Ah, but thinking fast should not be confused with clicking fast. I >happen to think that mouse dexterity should have no impact on the >effectiveness of an RTS player. Many players agree with you. What confuses me is why they don't speak up when I present ideas which will reduce the frantic clicking. Usually the best I get is a little counter argument (which I appreciate) and then dead silence. In fact, people who complain about fast clicking do not discuss ideas of their own either. >In C&C:Generals, mouse speed has more to do with victory than strategy. It wouldn't matter if you had a >good strategy in mind if you're not fast enough to execute it. Your >opponent, who may have a simpler strategy (swarm! swarm! swarm!) will >overwhelm you while you are trying to issue orders to multiple, small >groups of units trying to make a simultaneous multi-sided assault on >different areas of the map. With the ridiculous pace of C&C:Generals, >a person could only concentrate on one area of the map at a time. >Frankly, that's a very dumb way of making a "strategy" game. This pace >of this game makes it practically a hybrid of arcade and strategy. I think of it as arcade strategy. Have fun anyway. >Take for example the incident that lead to my original post. I had a >dozen or so tanks and troop vehicles on their way to a waypoint. I >scrolled down to my base for ten or fifteen seconds, just to issue a >few maintenance commands (build power plants, build units, etc). When >I scrolled back to my tanks, they were all gone! Not a single units >left. I have no idea what happened because it happened so fast. It's >insane. Strategy games ought to give you enough time to manage units >and buildings effectively on more than one area of the map at a time.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!wns13feed!worldnet.att.net!207.115.63.142!prodigy.com!newsmst01a.news.prodigy.com!prodigy.com!postmaster.news.prodigy.com!newssvr12.news.prodigy.com.POSTED!67420556!not-for-mail Newsgroups: alt.games.command-n-conq,comp.sys.ibm.pc.games.strategic Subject: Re: Command & Conquer Generals... too fast! From: John Doe <jdoe@usenet.is.the.real.thing> References: <9e1f277e.0410201611.45775fe5@posting.google.com> <Xns9588CEC5CC542wisdomfolly@151.164.30.42> <IAEdd.29927$PH6.21420@twister.rdc-kc.rr.com> <Xns9588E273AFCAwisdomfolly@151.164.30.44> <9e1f277e.0410210316.77099d4a@posting.google.com> Organization: sometimes Message-ID: <Xns958993ED37189wisdomfolly@151.164.30.44> User-Agent: Xnews/06.08.25 Lines: 57 NNTP-Posting-Host: 69.153.58.110 X-Complaints-To: abuse@prodigy.net X-Trace: newssvr12.news.prodigy.com 1098387148 ST000 69.153.58.110 (Thu, 21 Oct 2004 15:32:28 EDT) NNTP-Posting-Date: Thu, 21 Oct 2004 15:32:28 EDT X-UserInfo1: Q[R_PJSCO@UMRULXMZOT_VTB\Z_HPUDO@HTHOCULF@^PGDTFOG[]VCWZBL[\YUWHANGYZEFNHFZPNLOBUNSS^_LGEVWEY\PHO@YJSSWBBDT\PFD^ESBTXVCCMTD]JCJLE\_IJMFNRY]SWE[S[D_CNB__ZK^VGVCKHA[S@COB^[@ZQSDFQ\BPMS@DZVUKQTJL Date: Thu, 21 Oct 2004 19:32:28 GMT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit