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Article View: alt.games.command-n-conq
Article #33890

Re: Command & Conquer Generals... too fast!

#33890
From: John Doe
Date: Thu, 21 Oct 2004 19:32
54 lines
3890 bytes
opticreep@yahoo.com (Opticreep) wrote:
>John Doe <jdoe@usenet.is.the.real.thing> wrote in message news:

>> I think his (if I'm not mistaken) is expressed accurately/concisely like
>> a perceptive person who is new to the genre. 
>
>You are mistaken.  

I should have said "hers"? 
[kidding, but gender is what I was referring to]

>The first real time strategic PC game I ever played
>was "Ancient Art of War" on the gray-scale CGA monitor.  If you don't
>remember that game, then *you* are probably a little too new to the
>genre.

Yes I did play that, but my display was amber FWIW. 

>> And clicking fast is not to be confused with thinking fast. 
>
>Ah, but thinking fast should not be confused with clicking fast.  I
>happen to think that mouse dexterity should have no impact on the
>effectiveness of an RTS player.  

Many players agree with you. What confuses me is why they don't speak up when I present ideas which will reduce the frantic clicking. Usually the best I get is a little counter argument (which I appreciate) and then dead silence. In fact, people who complain about fast clicking do not discuss ideas of their own either. 

>In C&C:Generals, mouse speed has more to do with victory than strategy.  It wouldn't matter if you had a
>good strategy in mind if you're not fast enough to execute it.  Your
>opponent, who may have a simpler strategy (swarm! swarm! swarm!) will
>overwhelm you while you are trying to issue orders to multiple, small
>groups of units trying to make a simultaneous multi-sided assault on
>different areas of the map.  With the ridiculous pace of C&C:Generals,
>a person could only concentrate on one area of the map at a time. 
>Frankly, that's a very dumb way of making a "strategy" game. This pace
>of this game makes it practically a hybrid of arcade and strategy.

I think of it as arcade strategy.

Have fun anyway.







>Take for example the incident that lead to my original post.  I had a
>dozen or so tanks and troop vehicles on their way to a waypoint.  I
>scrolled down to my base for ten or fifteen seconds, just to issue a
>few maintenance commands (build power plants, build units, etc).  When
>I scrolled back to my tanks, they were all gone!  Not a single units
>left.  I have no idea what happened because it happened so fast.  It's
>insane.  Strategy games ought to give you enough time to manage units
>and buildings effectively on more than one area of the map at a time.
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Newsgroups: alt.games.command-n-conq,comp.sys.ibm.pc.games.strategic
Subject: Re: Command & Conquer Generals... too fast!
From: John Doe <jdoe@usenet.is.the.real.thing>
References: <9e1f277e.0410201611.45775fe5@posting.google.com> <Xns9588CEC5CC542wisdomfolly@151.164.30.42> <IAEdd.29927$PH6.21420@twister.rdc-kc.rr.com> <Xns9588E273AFCAwisdomfolly@151.164.30.44> <9e1f277e.0410210316.77099d4a@posting.google.com>
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