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Article #33883

Re: Command & Conquer Generals... too fast!

#33883
From: John Doe
Date: Thu, 21 Oct 2004 03:15
41 lines
3419 bytes
"Jim Vieira" <WhiplashrAT@wiDOT.rrDOT.com>  wrote:

...

> but the original poster does have a point.  

I think his (if I'm not mistaken) is expressed accurately/concisely like
a perceptive person who is new to the genre. 

> Sure, thinking fast is required.  But making it such a clickfest will
> give an advantage to the player who is more dexterous, over a player
> who may be more strategic.

And clicking fast is not to be confused with thinking fast. 

> Slowing it down a bit is still real time combat.  The idea that the
> current speed is the "real, accurate" time/speed is ridiculous. These
> games often have very unrealisitic build times, movements speeds,
> etc.

That's sounds like another good reason for user editable starting
terrain. Of course you don't want construction of a large building to
take years, but you want players to be able to build their own
environment. User editable starting terrain would help correct that
neatly, in my opinion. 

Messing with the speed control is unrealistic also. Why would you want
lethargic moving units and long build times? Instead, why not use energy
like in the real world. A player should be allowed to move quickly if he
(or she) knows what he is doing. If he moves quickly and inefficiently,
he should be penalized. That's where energy bars come in. Each player
would have an energy bar which is filled at a predetermined rate. The
capacity of the energy bars is also predetermined. A slow rate of energy
flow into your energy bar and you're not going to do a whole lot and a
short amount of time unless you have a large quantity of energy stored
up. The total amount of energy which can be stored is determined by
energy bar capacity. You can save energy for some later flurry of
activity or you can use what you have to disrupt your opponent, long as
you do it efficiently. That concept was implemented to some extent in
Total Annihilation but it does not play enough of a role in the game, in
my opinion. 
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Newsgroups: alt.games.command-n-conq,comp.sys.ibm.pc.games.strategic
Subject: Re: Command & Conquer Generals... too fast!
From: John Doe <jdoe@usenet.is.the.real.thing>
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