Article View: alt.games.command-n-conq
Article #33883Re: Command & Conquer Generals... too fast!
From: John Doe
Date: Thu, 21 Oct 2004 03:15
Date: Thu, 21 Oct 2004 03:15
41 lines
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3419 bytes
"Jim Vieira" <WhiplashrAT@wiDOT.rrDOT.com> wrote: ... > but the original poster does have a point. I think his (if I'm not mistaken) is expressed accurately/concisely like a perceptive person who is new to the genre. > Sure, thinking fast is required. But making it such a clickfest will > give an advantage to the player who is more dexterous, over a player > who may be more strategic. And clicking fast is not to be confused with thinking fast. > Slowing it down a bit is still real time combat. The idea that the > current speed is the "real, accurate" time/speed is ridiculous. These > games often have very unrealisitic build times, movements speeds, > etc. That's sounds like another good reason for user editable starting terrain. Of course you don't want construction of a large building to take years, but you want players to be able to build their own environment. User editable starting terrain would help correct that neatly, in my opinion. Messing with the speed control is unrealistic also. Why would you want lethargic moving units and long build times? Instead, why not use energy like in the real world. A player should be allowed to move quickly if he (or she) knows what he is doing. If he moves quickly and inefficiently, he should be penalized. That's where energy bars come in. Each player would have an energy bar which is filled at a predetermined rate. The capacity of the energy bars is also predetermined. A slow rate of energy flow into your energy bar and you're not going to do a whole lot and a short amount of time unless you have a large quantity of energy stored up. The total amount of energy which can be stored is determined by energy bar capacity. You can save energy for some later flurry of activity or you can use what you have to disrupt your opponent, long as you do it efficiently. That concept was implemented to some extent in Total Annihilation but it does not play enough of a role in the game, in my opinion.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!newsfeed.wirehub.nl!newsfeed.icl.net!newsfeed.fjserv.net!newsfeed.cwix.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!wns14feed!worldnet.att.net!207.115.63.142!prodigy.com!newsmst01a.news.prodigy.com!prodigy.com!postmaster.news.prodigy.com!newssvr12.news.prodigy.com.POSTED!67420556!not-for-mail Newsgroups: alt.games.command-n-conq,comp.sys.ibm.pc.games.strategic Subject: Re: Command & Conquer Generals... too fast! From: John Doe <jdoe@usenet.is.the.real.thing> References: <9e1f277e.0410201611.45775fe5@posting.google.com> <Xns9588CEC5CC542wisdomfolly@151.164.30.42> <IAEdd.29927$PH6.21420@twister.rdc-kc.rr.com> Organization: sometimes Message-ID: <Xns9588E273AFCAwisdomfolly@151.164.30.44> User-Agent: Xnews/06.08.25 Lines: 46 NNTP-Posting-Host: 69.153.58.110 X-Complaints-To: abuse@prodigy.net X-Trace: newssvr12.news.prodigy.com 1098328538 ST000 69.153.58.110 (Wed, 20 Oct 2004 23:15:38 EDT) NNTP-Posting-Date: Wed, 20 Oct 2004 23:15:38 EDT X-UserInfo1: Q[R_PJSCO@UMRULXMZOT_VTB\Z_HPUDO@HTHOCULF@^PGDTFOG[]VCWZBL[\YUWHANGYZEFNHFZPNLOBUNSS^_LGEVWEY\PHO@YJSSWBBDT\PFD^ESBTXVCCMTD]JCJLE\_IJMFNRY]SWE[S[D_CNB__ZK^VGVCKHA[S@COB^[@ZQSDFQ\BPMS@DZVUKQTJL Date: Thu, 21 Oct 2004 03:15:38 GMT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit