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Article #33773

Re: Visceroids ruin the game (TS)!

#33773
From: hlg
Date: Mon, 16 Feb 2004 19:10
36 lines
2234 bytes
"Ablang" <AmazingHilaryDuff@ablang-duff.com> wrote in message
news:Xns9490427DB913302152004@195.131.52.135...
>     In at least one of my missions, whenever my foot units (usually AIs)
> would die in a tiberium field, they would become visceroids, which would
> then move on to destroying the AI's base slowly w/o the AI defending
> itself.
>
>     Does anyone else get mad about this?

Use the Control key with the mouse, to instruct your units to engage the
visceroid(s).

You can use this as an offensive tactic, if there are tiberium felds next to
the enemy base. Send infantry to run relay races up and down the stuff, when
they croak they form visceroids. Also works with veinhole monsters; one
light infantryman shoots at it while others stand next to it inhaling the
green gas produced. NOD chemical missiles also have the same effect.

NB. Whether or not dead infantry form visceroids during any mission depends
on the game settings for the mission. You can obtain various editors for the
.INI files to change these; SunEdit2K is perhaps the best known.


>
> --
> Hilary Duff turns 18 in this amount of time (I know you're waiting for
it):
>
http://www.timeanddate.com/counters/customcounter.html?day=28&month=09&year
> =2005&hour=00&m
>
> !efil on evah I
>
> "I hope life isn't a big joke, because I don't get it." -- Comedian Jack
> Handey
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Date: Mon, 16 Feb 2004 19:10:44 GMT
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From: "hlg" <huw@ga110n7744.freeserve.co.uk>
Newsgroups: alt.games.command-n-conq,alt.games.ea.westwood.command-n-conq
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Subject: Re: Visceroids ruin the game (TS)!
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